It's actually only supposed to be 10, but I totally see how the font spacing could make it read as a 4 instead of a +1. Sorry about that. I'll give that some space (though the prestige value is probably going to tweak again at some point).
As other have mentioned and as the devs have noticed. In the game there is 2 dmg columns. Base dmg (which is fixed) and bonus dmg (which includes bonus from paragon, bonus from cards, bonus from hero skills, bonus from boss dps) all these need to be independent and multiply each other. if not its now useless to keep playing when you reach 800+ level
if a weapon has speed 1.1 and your hero is only 1.0 so what does that mean? Increase to base 100% but it seems it adds to bonus and not base. therefore the cards witth dps and boss dps are useless
Hey aloe111
The speed stat is the actual speed your ally is moving. Each ally has a set base speed which can be increased via passive abilities and gizmos. The damage per hit does not increase with speed, but the ally does move faster and hit more often, resulting in more damage to the monsters you are fighting.
Game truly broken after 3rd map no matter how the developers want to defend it with their mobile reason. you want me to click 1000 time to buy a manager on 3rd map? i wonder if you want me to click a million times to buy a manager on 5th map?
I think the issue is that I put a boss fight midway through and then the numbers drop down and build back up, which makes sense in an RPG but maybe doesn't feel very good in this kind of context.
You should give enough building wings to build all the buildings and then let us activate or de-activate 5 buildings. instead of destroying them if we want to change. In the current design, some buildings become should not build. example tarven
Max adventurer. then it gets boring. and only stayed at map 6 because its not worth it to go further. so game balance is bad. and tarvens are not worth it. replace them with knights
A lot of it depends on what quests you've actually set up. There's a wide variety of quest-lines to go into. I personally focus on battle quests almost exclusively and I tend to ditch the Adventurers as soon as I can, but a lot of people have totally different strategies.
i meant the normal attacks of ^1/2 pale when you unlock stuff that does dmg per second. and also paladins are just plain not worth upgrading if they only give 1 more might more than knight
I agree on both counts. Paladins will be buffed at some point. As for towers/ents, remember that their effect can be multiplied by strongholds/chapels. Also, eventually I will add more ways to get achievement points, which will allow you to significantly reduce the fight cooldown, therefore making things that do damage every second relatively weaker.
what exactly does it mean when you say it kills enemies^1/2. I assuming it means when you fight 10000, 100 will die. so when you have 100 trebuchet does it mean all enemies die?
It's actually only supposed to be 10, but I totally see how the font spacing could make it read as a 4 instead of a +1. Sorry about that. I'll give that some space (though the prestige value is probably going to tweak again at some point).