Perhaps this update is a representation of modern day capitalism, surpassing efficient practicality to the point of become flashy, over-complicated and focused on the people who are consumed by consumerism and have the trendiest technology.
For the target range I think it'd be better if the target remained stationary until you hit it the first time. Losing your combo isn't nearly as frustrating as trying to catch it so you can start another one.
The mini-games can be frustrating. Even if you have amazing skill at some of them, luck is required to get the achievements. For instance, there I was at a 29 combo on the seals and one pops up DIRECTLY under my cursor. I have pretty fast reflexes, so I instantly click and it goes down, making it look like I hit it. Look up at my combo "0". REALLY?
And for the math game, unless you're a mathematical savant, there's no way you have a chance. Maybe put in something other than multiplication (square roots, multiple operations with simple numbers, etc.) and reduce the ridiculous difficulty?
Quest rewards need tweaking.
Seems like issues and updates are getting addressed rather quickly which is good to see. Although it may seem like we're trying to rush you it's just because there is great potential for this game and us as players just can't wait! =P
Great game so far! 4/5 (will go up to 5/5 in time I'm sure. Just not quite there yet). I'm looking forward to updates in the future =)