It would be better if incase a mob aggro you , all mobs in a radius would also turn active , just like a chain effect , it would balance the difficulty as big group of enemies are supposed to be challenging but you can just slowly walk and fight them 1 by 1 which is awkward. Otherwise very nice game , its been long since i meet a good kongregate game... Love you.
It would be interesting if i could see the base stats of mine characters so i could compare who would use the trait more effectively , its impossible to know if its going to be worth upgrading a level 1 incase you want to switch with a similar monster
Im a bit frustrated with this new style, i began the game and the first thing i receive is a weird decision, basically i have to tell whos going to reunite the broken vase pieces, its a unnecessary question im not joking theres exactly no reason to this be a decision that may take your hp points, and its also a question impossible to tell on first try unless you are a fan of the series, and to people who are new to the series that question was basically a horrible and harsh showcase of the game decisions, the game often try to punish you for not being related with the previous series of the game, indeed a awkward and unwellcoming style
im actually frustrated with some upgrades being far from useful, my rant mainly against the time bomb that takes more than 5 seconds to explode and deal nearly the same damage a cannon shot would do, and you cant even stack the bombs,its hit the enemy and after 5 seconds deal the same damage of the starter cannon, not gonna tell that the cake shotgun inst even worth all that price, balance these weapons is a must have
It would be interesting if i could dash without being mid air,most parts gets awkwardly difficult not because it is a difficult design but because the controls dont allow you to progress
I managed to do the last level,but im completely unconfortable with how things goes,imma explain,basically the map is 5 centimeters so they dont simply spawn above you but they also always grants an buff after some kills, and after 20 kills (that i worked awkwardly hard even with top tier gear) i have to impress how they receive, basically every single buff of the game,they can shoot from walls,extra damage, all hits counts as headshot and to get worse they also remain invisible, so unless you fire randomly and hope they instantly perish,you are forced to take the first hit... The game already was unconfortable but that level design was the limit
The train stage was really awkward,we beated a hobo just because hes being himself,then we kill a guy just because he wanted some coins and few minutes after we murder a man while hes doing his job,i question myself who are the villains of the saga
Pay serious attention to the buttons,incase the "Go" and the "Surrender" button be mixed,refresh the browser,do not proceed any action.
Or you get attacked by a enemy you cant fight back or you will lose nearly all your progress due to surrendering
@777Blueknight777 - you are yet on early levels,from Tier 2 and Tier 1 we are shown quick games and short requirements,we dont really go deeper on that,but after going to higher waves you notice the game is much more than you expect,cost of damage after higher levels becomes absurd compared to how much the hp of cubes multiply,impossible difficulty will be necessary to tier up and they have unique monsters just like ranged ones that will shoot you,many new players create a wrong idea of the game and they always reach the impossible with glass cannon builds (and they suffer),game gets more strategical and timing based surprisingly well the more you go
Hello! Thanks for playing. I really wanted badges too haha.