quite an annoying game. The way it goes 'don't move a centimeter' for half a level, then suddenly puts a pearl where you have to move to just breaks the flow, not to mention that the moving pearls and the fast scrolling do not work well together.
Sigh, anyway, it's a memorization platformer, but even a perfect memorization won't save you from dying when the elements you have to deal with are so unreliable.
The game is alright, but what I really don't like is that you have to use the full shield of your other buildings to use their abilities, which means the only way to make them useful is to risk them getting destroyed.
I also think the enemy missiles do a little too much damage each, considering how many you end up having to deal with before you can afford fast enough reload.
This game seems to heavily favour whoever gets the early advantage. So unless you actually make a custom deck, it's mostly just luck, with very little strategy.
Major complaint is simply the graphics are too small, makes it hard to see some things, especially during the last boss, though I do have a kinda large screen.
Solid game, though I do hate it when swarms suddenly choose to change direction into me, or appear at the bit of edge I'm standing on.
Not too bad an idea, but you know what I really love? The bosses which spawn homing balls RIGHT IN YOUR FACE.
Still, even with that, a game is not particularly difficult if you can beat it in one go without stressing until the last level.
I'm not sure exactly what it is, but there's something about this game that just doesn't work for me, there just seems to be too much happening, and too little I can do about it.
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To everyone who's saying the easy badge is difficult, here's a way to get it easy:
Start a new game, spend all the first level's evo points on the blade tail. Start the next level, get the power-up, then fly past the first available seeker, you should cut it. Keep flying past seekers until the stage ends. If you didn't get enough, start over.
It's alright, but some of the games shouldn't punish you for bad luck, and the controls really should be more responsive.
Example, the one where you have to punch in a random 4 digit code, then push enter. That's 5 buttons to push in 4 seconds, and if they're not next to one another....
The basegame is solid, but, just from playing through all the games on normal, I feel the shooter ones are too easy and repetitive, and the turret ones, just plain too difficult.
For the latter, it probably wouldn't be so bad if I could afford to actually buy more than one turret before dying, and if that turret survived more than 4 seconds on it's own.
Hmm, interesting game, however, when luck can force you to lose (and restart from the beginning), as just happened to me, with having two adjacent yellow limiters, but never receiving a double yellow tile to put beween them, it feels rather silly.