Once again, a fine game. The artwork is great (if a bit too busy at times), the buildup of the music is amazing and the overall mood is unique. The second drawer was hard to find and some may miss it and quit. Maybe a hint system could help those playing in normal mode in such situations?
Kudos to joquatrevingtdix, a really talented developer, and a 5/5 from me.
Sector Antares:
Most of the times no faction likes me best no matter what I do. When I win a fight there's an 80% chance the planet gets destroyed. Half of the times I lose in "unlikely victories". Thirteen attempts and I'm on the verge of abandoning the game altogether. What's with the mechanics of this one?
Interesting concept, great artwork but not really fun to play.
The rabbit walks amazingly slow, the bag tends to stay open hiding things. Even watching the walkthrough videos proved too much for my patience.
Great artwork, great music, unique concept!
The intricacy of the design sometimes gets a little distracting and the story was not obvious from the start. Overall a very interesting game. I'd love to see more like this.
The drinks puzzle didn't make sense to me, even after watching the walkthrough. Overall a great idea and nice work but a bit uneven compared to the rest of the series IMHO.
There's no way to save your progress. Once you close the tab or the PC you lose everything. This was an interesting game but there's no point in playing for three days and then... nothing! Plus, I got tired of having to ascend all the time just to avoid getting stuck for hours waiting to get enough money just for one more upgrade.
This could be a 5 star game but right now it's too frustrating.
Thanks!