hero damage should scale with their level so they're more effective at later levels. When frostleaf is the only one at all that matters in late stages, there's a problem. It would also help balance later stages so you don't have to spend an hour building up frost leaf to still get hardly any gains.
how is it possible to get 35 clicks in one second? energize replaces energize rather than doubling it's own effect if you wait and use it on itself. So the maximum auto clicks are 20 in a second. It's impossible to manually click 15 times in one second so how do I get it?
How about an option in the scavenger's interaction window to attack instead of the current set-up? That way the legendary dagger doesn't screw you out of purchases AND then you can still fight him if you don't have a special attack to make him hostile.
A few suggestions: Upgrading gear should have a different cost than stats. Considering the frequency with which gear is replaced - it's a constant and expensive cost on both fronts. And would still be a constant expensive choice to make even when divided into two cost types. Enchantments need a little work. The effect of enchantments is unlimited, and each level requires more and more gems. So exactly when do we replace them? Especially considering disenchanting gives nothing. Raise it by 5? Well soon I'll want to replace it again, hold out a little and I can make it plus 6. Oh but now I'm close to plus 7. I would suggest either putting in limits, or allowing the same enchantment to stack without needing disenchanted (only for the same enchantment). Either limit both what gets added and the maximum added, or endless range with stacking effect.
Is anybody else experiencing EXTREME lag after a while with this game? I mean my computer can handle a lot. Never any lag on heavy graphics mmo's like WoW. But 20 minutes in this game and I start getting big lag spikes.
game needs to be larger. like at least 1.25 times the size. it would clear up confusion between 5's and 8's as well as making the hero artwork more visible.
boss massacre and zone explorer achievements need to switch spots in the achievement line. Everything else follows group patterning by difficulty. Those two are swapped around for some reason.
Isomic makes a good point but he takes it too far. Vet items should be a rare and difficult to obtain thing. And they should be enchantable. And enchantments should be able to overwrite previous enchantments. Then even once you got a full set, IF you got a full set, you could still do things with them. Vet items are awesome and should exist. But they shouldn't be nearly as easy to obtain.
Game needs more in-game information. Like tell us what refine does. In the game. Tell us that the red symbol is health and the yellow symbol is energy. When you make a game you have to pretend that everyone who plays is an idiot. Because some of us are.
@risetoremain, look at "cash per second" what the newspaper does is increase the money that everything else brings in, the newspaper itself brings in almost nothing, learn to read before you speak
why are newspaper profits so extremely far behind everything else? They get a x111 bonus at one point and my newspaper stands are still delivering like .0000001 percent as much as anything else
new launchers need suped up a bit. When purchased they should already be at least equal to what you have, not two steps behind so after fully upgrading it's barely better than what you had before you put a fortune into this new machine. At this point prices aren't the problem, it's value.
one suggestion: please, when your ranger doesn't have bloodlink, stop the dog from picking up health orbs. when i'm nearly dead and the dog rushes over to the orb before i can get to him I wanna shoot the thing
I am writing up a "DPS Idle Cheat Sheet". I will try to have it posted either tomorrow or Thursday.