Well, I have no idea how to make it without rebalancing the upgrades system. There are currently 48 achievements (and 48 stars), 24 missions (72 stars). Adding a star for each means the players can get up to another 48 stars. There are 5 classes and 40 avaliable upgrades. I'll have to change the cost of some abilities or even add another level of upgrade for each ability... And only lots of playtests will tell whether this changes are ok, or just a waste of time. I'll better move it to the sequel and began to balance the game, having in mind, that the players need some sort of a reward for completing the game on a higher levels )
Well, I have no idea how to make it without rebalancing the upgrades system. There are currently 48 achievements (and 48 stars), 24 missions (72 stars). Adding a star for each means the players can get up to another 48 stars. There are 5 classes and 40 avaliable upgrades. I'll have to change the cost of some abilities or even add another level of upgrade for each ability... And only lots of playtests will tell whether this changes are ok, or just a waste of time. I'll better move it to the sequel and began to balance the game, having in mind, that the players need some sort of a reward for completing the game on a higher levels )