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Amariithynar's Comments

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Awaken: Front Line

Play Awaken: Front Line

Mar. 02, 2012

Rating: 3

"Developer response from Ramos_emanuel Bullets dont go trough your soldiers, you want a soldier to fire in ennemi and hit another soldier?" Have an option to drop to a firing position- down on one knee- making them immobile, upping accuracy, and allowing friendly fire to pass overhead. Thus you can have two lines of fire at once- Much like they actually do.

Developer response from Ramos_emanuel

Will cause glitchs and bugs and we dont want that

Necronator 2

Play Necronator 2

Mar. 02, 2012

Rating: 4

Buildings need to give gold regen, not drop coins. It's too much to have to watch over 3+ buildings constantly and also the battlefield to scoop up town gold and kill gold.

Clash of the Dragons

Play Clash of the Dragons

Mar. 02, 2012

Rating: -4

Add a play button below each card available so you don't have to click the card to make it zoom in to play it. Would make it go a lot smoother.

Awaken: Front Line

Play Awaken: Front Line

Mar. 02, 2012

Rating: 0

(cont'd) Deagle should also either be much higher damage at its slower ROF (to represent the recoil and massive damage from the caliber) or removed entirely (as it's not a military weapon. Most trained gunmen will shirk the weapon for having too much recoil, when what you want from a gun is precision on multiple shots). If you want a big nasty pistol that throws around big rounds, use any that use the .454 Casull round. Otherwise, pistols should be relegated to very accurate, fast speed, but generally weak guns (still, varying what each gun takes instead of just the weakass 9mm that you see most often would allow heavier damage ratios on higher end guns- as would hollow round/tungsten carbide/HEAT/HEIAP/incendiary rounds, to not just boost damage but allow for much more replay via customization. Heavier rounds actually KBing the zombies back via some simple physics calculations would make heavy pistols wanted because they fit the heavy ammo/high knockback zone but have lots of ammo.

Developer response from Ramos_emanuel

Thank you for your feedback

Awaken: Front Line

Play Awaken: Front Line

Mar. 02, 2012

Rating: 1

pisspoor AI really hurts the game, as does the "turn and run" setup. No officer or swat member or whatever- No trained enforcer would EVER turn his back to a threat. Back up slowly and shoot it down as it comes- that's what they're trained for. Not only that, but they'll move without attacking- wtf? And lastly, boosting int for accuracy so you can really hit worth anything unlocks the crappiest weapons. Shotguns and ARs are so much better than pistols because the level 10 int pistol is the same as the level 7 int pistol, pathetically weak. The level 6 str shotgun does as much damage but does it in a cone, hitting multiple enemies, at a rapid ROF. Thanks to the minigun agi is basically relegated to crap tier status, unless you focus on using ARs. The int line should also have snipers or at least rifles- piercing shot longer range slow fires- and pistols should either hit for more quicker, or they need to be much faster ROF-(cont'd)

Developer response from Ramos_emanuel

We will work more on AI for next version but for this one we wont because at begining was exactly how you just sayd but people did not liked it adn wanted like its now, i cannot make ewrybody happy with it, i am truly sorry

Redshift

Play Redshift

Mar. 02, 2012

Rating: 1

Choose to train in something else at the start of the game ignoring the tutorial because it's annoying? be prepared to sit there for 6+ minutes waiting until you can train again because it switches to the rush button otherwise, preventing you from doing anything at all. That is bad programming, and not something you want happening with the early game experience (did this to see if the Devs had planned for this... obviously not). Also, where your ally's speech box pops up is exactly enough to cover the ok button to close out of menus. Really bad location planning there (Again, purposefully testing). Should seriously look into fixing such obvious bugs in the tutorial sections before releasing a game, especially one you want people to spend money on.

pulse

Play pulse

Feb. 28, 2012

Rating: 0

Beautiful.

Sierra 7

Play Sierra 7

Feb. 28, 2012

Rating: 0

Sniper rifles don't work that way.

BlasTanks v 0.55b

Play BlasTanks v 0.55b

Feb. 18, 2012

Rating: 2

It is interesting, but without any really clearcut objectives... it has promise, but needs a lot of polish.

Developer response from blastout

Clearcut objetives: Collect points, upgrade levels/skills (I want to add extra skills, just don't know which for now) and unlock more levels (newer versions, 0.60 has 13/100 "normal" levels ready for now), and main point, have fun :) ----------- As for the polish part: That I know and most of the design is not final :) The gray layout for loader/main/highscore will be changed, and I think I'll update most of the graphics too. This is my first action-script (flash-programming) project, and it's far from done (in my mind, got an A+ for the project xD)

Cave Explorer

Play Cave Explorer

Feb. 18, 2012

Rating: 0

Controls are unresponsive to digging, often forcing you to come around at a block from a different side to dig it, even if it's just plain dirt. Really badly done.

Run 2 Live - Great Escape

Play Run 2 Live - Great Escape

Feb. 18, 2012

Rating: 6

To beat level 5, you need high speed AND acceleration, and then just boost through the entire level. Get rid of any jump height or doublejump points for speed and accel. Arguably, accel is more important, as it gets you to your max speed, which speed just increases (along with a slight min. speed boost). As for what button to speed up with- It tells you in the accel description that you need to run for 3 seconds for it to start. So really, reading comprehension fail.

Robot Wants Ice Cream

Play Robot Wants Ice Cream

Feb. 05, 2012

Rating: 6

Pausing when clicking out of the screen is annoying. I'd like to do something else while I wait for my solar batteries to recharge, thank you.

Flight

Play Flight

Jan. 22, 2012

Rating: -3

To the idiots on Firefox throwing the plane backwards- just shut down the plugin-container process in the task manager and then refresh the page. problem solved.

All That Matters

Play All That Matters

Jan. 17, 2012

Rating: 0

This... This is just amazing. Amazing story, tugged my heartstrings, and amazing voicework, to go with the amazing and unique gameplay.

Demonrift TD

Play Demonrift TD

Jan. 12, 2012

Rating: -2

Different difficulties still aren't giving different amounts...

Infinite Dreams

Play Infinite Dreams

Jan. 11, 2012

Rating: -1

Refreshing the page does not make it load. it's stuck on the title screen for me as well. Is the game optimized for Firefox?

Developer response from dpuc

Hm, it works perfectly well for me on Chrome, Firefox and Opera :/

The Laser Gang's Revenge

Play The Laser Gang's Revenge

Jan. 11, 2012

Rating: 1

gamebreakig glitch if you continue without starting a new game.

Dibbles: For The Greater Good

Play Dibbles: For The Greater Good

Dec. 31, 2011

Rating: 1

Geh, can't edit it- I meant a restart to menu button*

Dibbles: For The Greater Good

Play Dibbles: For The Greater Good

Dec. 31, 2011

Rating: -8

Not having a restart button SUCKS.

Hack Slash Crawl

Play Hack Slash Crawl

Dec. 31, 2011

Rating: 3

game is currently bugged and not on center.

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