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amjh's Comments

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Incremancer

Play Incremancer

Nov. 07, 2019

Rating: -1

Maybe you should prevent spawning zombies inside buildings so you can't just dump a full pack on a special human?

Forbidden Arms

Play Forbidden Arms

Mar. 30, 2014

Rating: -1

The game seems broken for me. After attacking, the character is stuck for a moment long enough to make some situations impossible to survive in.

Bot Arena 3

Play Bot Arena 3

Feb. 15, 2014

Rating: 3

The challenges would be trivial if the bots would actually do what you order them to. Now, they're just luck based.

Dojo of Death

Play Dojo of Death

Feb. 10, 2014

Rating: -2

Sometimes the game lags for a moment, causing an attack to fail or miss.

Dynetzzle

Play Dynetzzle

Feb. 10, 2014

Rating: -7

Far too easy. Took me around five minutes to solve, after that I just went on for the badge.

Socrates Jones: Pro Philosopher

Play Socrates Jones: Pro Philosopher

Aug. 28, 2013

Rating: 3

At some points when the solution is apparent the input needed to reach it is still completely obscure, forcing the player to guess.

Papa Louie 2: When Burgers Attack!

Play Papa Louie 2: When Burgers Attack!

Jun. 10, 2013

Rating: 4

The base game is good, but it loses a lot of points on polish with many poor design choices that should have been found and fixed.

Legends of Kong

Play Legends of Kong

May. 06, 2013

Rating: 0

Last levels seem to be completely luck based?

Pixelvader

Play Pixelvader

Apr. 15, 2013

Rating: 8

The defensive wave appears to fail about third of the time?

Reactance

Play Reactance

Nov. 27, 2012

Rating: 0

The cross pattern on the last boss seems to be luck-based, the squares might be too small to fit in?

Rogue Soul

Play Rogue Soul

Oct. 30, 2012

Rating: 9

I find too much of the "skill" to this game is memorizing the different possible areas. After a few zones, the character is just too slow to get where you need him if you don't know that in advance.

Boom Town

Play Boom Town

Oct. 25, 2012

Rating: 6

Needs some alternative way to clear trees so you can remove forests without losing ore that fies into the middle of it.

Reprisal

Play Reprisal

Oct. 18, 2012

Rating: 1

Kinda easy, you only need to make more flat land until you have enough people/mana to curbstomp everyone. For few later ones, it's instant win once you got enough mana for the flood spell.

Color Link-a-Pix Light Vol 1

Play Color Link-a-Pix Light Vol 1

Oct. 18, 2012

Rating: 2

Nice, but far too easy...

Monster Slayers

Play Monster Slayers

Oct. 17, 2012

Rating: 9

Sometimes, the archers stay out of range unless I tell them to march forwards, and if I do the melee units won't protect them.

Into Space 2

Play Into Space 2

Oct. 13, 2012

Rating: 0

Never mind my last comment, I was looking at the speed dial wrong...

Into Space 2

Play Into Space 2

Oct. 13, 2012

Rating: 0

Can't unlock speed race 3, it always just shows 800/900.

Gravitee

Play Gravitee

Jun. 12, 2012

Rating: 1

Are they measuring gravity based on distance from the surface? That's not how gravity works...

Rebuild

Play Rebuild

Feb. 18, 2011

Rating: 5

I found the normal difficulty to be easy, but the harder one's seem to be completely luck-based... You keep losing people and food to unavoidable random events, and there's no hope unless you start right next to both a hospital and laboratory.

Pixel Purge

Play Pixel Purge

Feb. 17, 2011

Rating: 0

The enemies are larger than they appear... I find that very confusing... it's not uncommon to move through a cloud of enemies, appearing to not touch any of them, but still getting damage and losing my chain...

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