Here is my technical response as compared to: The game sucks because it is based on luck.
Let us see, most gamers play games because they have crappy luck, therefore, a game like this is horrible for most gamers. The stone golems are overpowered, the armor does nothing, being concerned with both lifespan and health is just lame, and dying and losing everything is pretty stupid as well. Only my first game did I get health potions and afterwards, I got overpriced crap. Overall, great concept, and that earns you 3/5, but the other 2/5 is lost since there is no replayability.
"Sir, do we need this blueprint for shrines." "No, it is useless, just throw it on the ground near the other random piles of blueprint and money." 30 minutes later... "Oh cool, Shrines!" *Increases damage by three times, pretty much killing all bosses in one round*
Perhaps in the sequel (if there is one), make it where we can make choices in the storyline, and that affects our units, upgrades, and maps as well as the storyline.
SPOILER:
The bell was to keep track of the rabbit, he cherished it so much, that he didnt realize that the Red Queen used it to hear him coming...I guess what you love kills you in the end.
This game is horrible, don't EVER share a game that you made with little to no effort..that plus there is a part where it he cannot continue on (where you have to go through a hole), and that makes it unbeatable.
That will be all, and as everyone likes to say: FIRST!
dude i have no idea what you are talking about i just played through every single level and there is nothing like that