I really like how it looks, but it's also a collection of bugs I haven't seen before. Units doing what they want (stopping, ignoring commands, not delivering the ressources to the base, aso). I really like RTS games and I'd really like to play this one, but in this condition ... rather not. I hope the glitches and bugs will be fixed, because I'd love to come back.
Here is the psycho-clepto- firebot, getting a fire under control, but keeping a little flame on (like in the old days, before men were able to ignite a fire), before running around the house, collecting all the coins.
I hope there will be a sequel, a more challenging one. I hope the fire will be the challenge next time, not running around the house in order to get coins.
Hahahamuharhar (insanely loughing while tearing my hair out) I just tried to come back on order to finish the last level ... but it looks like the game didn't save my progress. Every other game I played yesterday did, so this shouldn't be a a problem on my side.
@SuperheroofTime Oh, I forgot the Regens, I always have 5 of them with me. How am I supposed to dock more of the other weapons and shields? My Ship is completely full with all the tier3 stuff, the regen units and the 25% damage thingies (is their effect stacking? I tried using only one and all three)
I tried every possible combination of tier 3 weapons with tier 3 shields, still, the enemy hord of the last section of the last system keeps destroying my ship. Is this because of the lag I experience, or am I missing something?
-Exploit Alert-
I found an exploitable bug involving the pause function, working if you pause the game in the right moment while having a couple of lightning minions with you. Pressing pause in the right moment between the yellow charge and the release of lightning will result in a continuous lightning strike that will kill every boss in a short time. I had 4 Lightning Minions with me, and it only took a couple of seconds.
I found a bug (besides all those little ones during travel), I somehow skipped the Enforcer's Commander level in the Achievements. I am almost sure that I've been Commander before becoming Constable, but it simply doesn't show up.
The fatal obstacles are really annoying. Sure, it's kinda fun once or twice and you don't need to land the squirrel in order to get the money, but this is simply too much.
Is it only this game, or is a 2nd score not posted in the highscore table? My best run right now is higher than 700k but the highscore table still shows 23k.
Besides that problem ... I really like this game, it's easy but fun, just like the old C64/Atari games were.
1. Bonus after maxing out agility renders monster unable to fight (resolvable by choosing a training).
2. Practice dialog pops up suddenly in a battle. I found no way to use this savegame any further.
@umod47 It's sometime better to kill an enemy quick, I never put hp/def points above the points I've put in attack and I made it quite easily to level 10.
It's really interesting how a single problem is able to lower the fun. Please do something about the tires. I don't like the fact, that I have to literally fly the car in order to catch everything. A little bit of realism is fun, but this is a little bit too much for me.
Nice game, but I had to rate it down a little, because of the way the height bar was coded. There's a little bug, that makes it possible to reach the top too early in the game, taking the fun out of it a little.
Is it possible to get the login data we'd need, in order to log in from the Gunshine site or others? I'd like to connect from the outside from time to time.
I usually test games like this on a slower machine first and I found some big problems with the timers. Getting the Sniper Rifle was absolutely impossible. I tried to get it with a completely updated Sniper Rifle, but I only managed to kill up to 30 zombies before the time ran out. Quite the contrary happened after I completed the story mode. Continuing the game caused the challenge level to speed up insanely ... it kept raining zombies and the front line was packed with 15+ big zombies (and a couple of the smaller ones) in less than 8 seconds. I think I don't have to mention the problem in this case.
I think the people that complained about the difficulty might have experienced the "speed up bug" too. I wondered how they could rate this game being too hard, but I guess that would explain it.