6 survivors eat 48 food per day?!?! Why not one food per meal per survivor per day? Three meals a day would be 18 food loss each day (same with water). That would be WAY more managable.
Survivor: Sir, the supermarket we want to search is about 6 blocks away. Leader: That's great. How long will it take you to get there and back? Survivor: Well, getting there will be instantaneous. Coming back will take 20 minutes. Leader: Really? What if we actually use fuel in the car? Survivor: Instantaneous.
I like to imagine, after obtaining a certain level of charisma, that my character yells polite things instead of taunting. "Your hair is awesome!" "You fight exceedingly well!"
A suggestion if you make a second one (which would make me happy): I think maybe in addition to more types of zombies, possibly, could you add a description of each specimen? They could start out aggressive, neutral, or passive rather than just neutral. Also, maybe be able to cure zombies once they hit 100% Humanity 0% Hunger and 100% Mood?
The option to have a pet. It could help fight, you could craft armor for it, it could turn zombie, vet offices could open up, it could protect you while you sleep or are collapsed, you’d have to feed it, I think dogs would work best for this, but it could be adapted for cats or other animals. If you save an animal that’s in trouble, which you do in the game, you should be able to keep it (it would have to choose you, as well) Befriending a bear or wolf would be epic, and you could ride it, reducing sp usage. Although, trying to tame an animal like that could always result in injury and a fight. It would take longer to make armor for a bear than a dog.
The option to have a pet. It could help fight, you could craft armor for it, it could turn zombie, vet offices could open up, it could protect you while you sleep or are collapsed, you’d have to feed it, I think dogs would work best for this, but it could be adapted for cats or other animals. If you save an animal that’s in trouble, which you do in the game, you should be able to keep it (it would have to choose you, as well) Befriending a bear or wolf would be epic, and you could ride it, reducing sp usage. Although, trying to tame an animal like that could always result in injury and a fight. It would take longer to make armor for a bear than a dog, unless it’s a large dog and small bear.
The option to have a pet. It could help fight, you could craft armor for it, it could turn zombie, vet offices could open up, it could protect you while you sleep or are collapsed, you’d have to feed it, I think dogs would work best for this, but it could be adapted for cats or other animals. If you save an animal that’s in trouble, which you do in the game, you should be able to keep it (it would have to choose you, as well).
The option to have a pet. It could help fight, you could craft armor for it, it could turn zombie (which would suck, but makes it more difficult to continue having it), vet offices could open up, it could protect you while you sleep or are collapsed, you’d have to feed it (of course), I think dogs would work best for this, but it could be adapted for cats or other animals. If you save an animal that’s in trouble, which you do in the game, you should be able to keep it (it would have to choose you, as well). Befriending a bear or wolf would be epic, and you could ride it, reducing sp usage. Although, trying to tame an animal like that could always result in death. It would take longer to make armor for a bear than a dog, unless it’s a large dog and small bear. Does anyone else agree or have something to add? I’ll stop typing now.
I said this in a thread once, but that's long gone, and I recently saw a post with the pet idea as well, so this is what I had posted: And I would LOVE the option to have a pet. It could help fight, you could craft armor for it, it could turn zombie (which would suck, but makes it more difficult to continue having it), vet offices could open up, it could protect you while you sleep or are collapsed, you’d have to feed it (of course), I think dogs would work best for this, but it could be adapted for cats or other animals. If you save an animal that’s in trouble, which you do in the game, you should be able to keep it (it would have to choose you, as well). Befriending a bear or wolf would be epic, and you could ride it, reducing sp usage. Although, trying to tame an animal like that could always result in death. It would take longer to make armor for a bear than a dog, unless it’s a large dog and small bear. Does anyone else agree or have something to add? I’ll stop typing now.
I wish we could build things other than safehouses. Once your clan has one fully upgraded safehouse, you should be able to create trading posts or something
Glad you enjoyed it.