I like the game, because it's like the original (which I like). I also like the convenience of the random power-ups, however, I think they could use an explanation. Example: *kills two-headed snake* "Some snake venom was leaked from its fangs. You poke the puddle and gain speed!" (okay, maybe not that, but you get my drift). Also, the manual plant growth in the first game was helpful. I have some questions about the plot line as well. You assume everyone that plays this has played the original. Instead of starting off where we left off, or even ahead of that, you may want to sum everything up and explain how the heck the remaining very few people survived AND got into space. <-These are my questions in suggestion form. Thanks for making a sequel, I look forward to a third, hopefully with a few improvements and continuance of the plot. 3/5
oongiman '"no-one has to die" except the two security guards that nobody seems to care about' Plot twist: Their consciousnesses were sent back in time, and they aren't really dead.
I wish you could choose when to do a rite of passage, rather than having to go through each thing first. My memory erased, and I had to start over. Oh well, review time...