P. S. IMHO, narrow passages should be shorter. It’s like hell when you fail to fit perfectly into such a corridor and start bouncing up and down to death.
Flappy bird was really awful... The robots’ one is what’s worth appreciating in that flappy genre. The high framerate, the manoeuvrable robots, the right to make mistakes without losing the whole game. The competition element is also cool. Thumbs up!
Some change of track difficulty or length through the levels would be great. For instance, they can increase if you win or go down a little if you keep losing.
I would be happy to make such a game, but currently it is neither dynamic nor very interesting. However, it can be a nice base for something that is worth it!
Regarding hat teleportation, it must have been an illusion of a hat which was actually lost on one of the early levels. I expect the second game to make the guy come back to the teleporter and take care of keeping hat with them. Really liked it.
Thanks for review! I'll try to make FB better.