Sometimes, I am reported that the level is complete, although one guy is left (like a druid). In this case, the game can just hang with no chance of proceeding. Thank you for saving the progress so I can refresh the page and try again.
It feels smooth enough, despite lacking sound effects and some other things that could make it a bit more atmospheric. Also, in the end of each level, I can see no stats where they are supposed to be.
To apply default text format to the text, you should set the default text format first and then set the text which must inherit this format. Also, if you want the text to look glowing and to cast a shadow (like in the example), add the following to your code: scoreText.filters = [new DropShadowFilter(), new GlowFilter(0x000000)];
In the game, you get out of your body and spend all the time protecting it from souls that want to occupy it... This looks very similar to what some of us do in our life. Spending all the time supporting it, thus supporting nothing but the process of support itself.
It would be nice to make an alternative control scheme:1, 2, 3 to set position. Sometimes, it is tricky to tap the same arrow key twice. I wonder though if Numpad does exist exactly for that.
The guy that you beat with fireballs appears in the wrong place if you die. It will walk through that low hall. As soon as you enter the boss room, the door closes behind you, leaving the boss in the corridor, with no chance for you to reach him or restart the level.
The boss rises in the middle of action when I press keys rapidly, so his words get off the screen before I could even read them. Some minimal delay for the words would be appreciated.
Hello! I've just found something which looks like a bug. I use the links in upgrade descriptions to grow the exact amount of overminds required for an upgrade. But in this case of twins upgrade, I can see: 1) the 100% progress, 2) the buy button disabled, 3) no link, just as if I had enough of overminds for this upgrade. The image is here: http://pp.vk.me/c622920/v622920827/38d32/bIA3RTujy1c.jpg
"Builder is required for Outpost and Factory upgrades. Being in the team each Engineer (?) obtain 5 materials per day." Please rate this comment down to hide it.
The update for notifiers is awesome! There is also a situation when the warrior which is most efficient to grow (e. g. 100% meat, 25% larva) gets ready to be empowered before you grow any. It would be great to have an option to disable empower notifications for the "top" warriors you have got.