It might be an idea to add a prestige upgrade that grants the player some money after restart, since working your way up from uranium gets tedious after the first couple of times, just stamping out the same old reactor designs to make money.
@restoshammyman - the random tests are randomly generated, to prevent people building a simple machine that just checks for the fixed test strings, and spits out the right answer. With the random tests, you have to solve the problem properly.
@Kaos pulse - it means you have to accept strings if the binary interpretation gives an odd number. Google will turn up numerous articles on how to read binary if the hints in game aren't enough, but in this case it simply means you need to check if the last symbol is 1, which is represented by blue.
The inverters work perfectly. Logic in to the highlighted terminal, logic out from one of the others, power to the remaining terminal.
The additional input is the power rail, its constantly on so you can rely on it to run inverters and other gates.
The real problem begins in the SR latch level. Not only is this a bit of a steep learning curve for people new to these concepts, the inputs provided to it are invalid and a standard SR latch will probably not pass the test. With S and R both high, Q and not Q will both go high. If you know what you are doing you can add an extra gate to force it to work, but the level simply asks for an SR latch. I think an SR built from NOR will pass the test by chance, but I wouldn't bet on it and the game hasn't covered NOR gates yet.
And the next level cannot really be solved short of trial and error since the player is not told how many cycles of delay he must build in.
You shouldn't upload WIPs like this - theres nothing for us to judge, really. A character that walks left to right, coins to pick up, a static background ... build a complete game, judge it like you would judge someone elses work, and then upload that when you feel it measures up.
And take the time to fill in the game description.
Those having difficulty upgrading the tank - explore in a spiral rather than heading out in a straight line. The further you get from the start, the bigger the enemies.
If its the first game you ever made, why did you post it? You can see its flaws yourself. You wont even learn anything from the criticism because nobody is going to point out anything you cant see for yourself. By all means, make more games, but keep them to yourself until you can get the quality up.
Morrdigan - try going into task manager and setting affinity to only one core. Gives me a massive performance gain for any flash program, no idea if it will work for anyone else.
Well, thats three times in the final battle, and three times I die in the exact same section. Either theres stupidly tight timing required, or its not registering the keys.
Either use a mega gem - grade 7 combined with many grade 1s for boosts to range, damage and fire rate - or just have a massive mana pool so that you can survive multiple laps.
3/5 because its crippled, even if only slightly. It also lacks variety later on, but this is almost inevitable with TD games.
For those confused by the hues - hue refers to the colour of a monster or gem. Gems are more effective against monsters of hues opposite them on the colour wheel. Check the kongreguide guide for specifics.