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Mu Complex : Episode Two

Play Mu Complex : Episode Two

Sep. 09, 2015

Rating: 0

Dangerosu, evanice's was easy. Backtrack alphabets for 2 hops. ;) It's eddywolvers' comp that's difficulty on.. ahem.. "planetary" proportion. Looks like morse code but it also wasn't, I'm still solving it right now. Time limit doesn't help <

Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 10, 2015

Rating: -7

Fix the upgrade/training and it'll turn out as at least a decent 3/5 stars. Fix the minor lag: 4/5. Currently: 1/5. Sorry :(

Multishop Tycoon

Play Multishop Tycoon

May. 23, 2014

Rating: 3

I bought best car straight away, and all it does to me is causing a cash flow loss. $1000 overhead is way too high, me think.

Gladiator - True Story

Play Gladiator - True Story

Apr. 02, 2014

Rating: 1

The dinosaur pushed me through the wall. I'm not dead, but I can't attack or get out either. lol.

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Mar. 27, 2014

Rating: 1

Going straight through endless mode without tutorial. I surmise cancel and delay are too op for this game. :p

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Mar. 19, 2014

Rating: -9

My previous comment got downvoted because I said winning first Firebolt encounter is luck-based in hard mode. Can anyone reading this beat it consistently?

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Mar. 19, 2014

Rating: -4

Never find this game likeable due to 1 particular achievement that completely based on luck (especially on hard mode). The resets ruin completionist's experience, IMO, though once you past that the game is a breeze.

Crystal Story II

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Nov. 12, 2013

Rating: 2

Additional note. If you insist on using stat bubble interface rather than actual nominal value, I think it's better to make all bubble stats to have precisely the same nominal value. Slayer level 1, for example, only gave 75% of some stats compared to other classes. I couldn't really compare with other class, but it's enough to make me regret not picking trickster or guardian class for Lina.

Crystal Story II

Play Crystal Story II

Nov. 12, 2013

Rating: 32

First of all, good game. However,I think if you "want the gameplay to be affected by our decisions", it's better complimented by the fact that its an informed decisions. We can't really browse the stat points granted by the new classes, we can't even browse the stat points granted by the current class until we "get there". FF10, Path of Exile, and that elephant shooter flash RPG/shooter game (forgot the name) allow us to do that. I simply hope that you can give us that similar capability prior to permanently and irreversibly pick a class. Thanks.

Warlords: Call to Arms

Play Warlords: Call to Arms

Nov. 07, 2013

Rating: 3

sigh, this game seems require so much grinding.. by the time i reach last level, my unit can't 1v1 enemy's the very same unit.

Town of Fears

Play Town of Fears

Oct. 30, 2013

Rating: 2

My only complaint is that you really need to maintain the balance. Non-healing characters always outshine its counterparts. Last Flake is particularly strong; huge lifesteal, huge regen, decent combo, and there's no need to waste turn for defensive stance. Additional informations like experience system (or even simply info on how it works, because I found it too random), allowing some grinding post final boss defeat, and additional superboss(es) certainly won't go unappreciated. 4/5 for now.

Game of Thrones Ascent

Play Game of Thrones Ascent

Oct. 15, 2013

Rating: 4

Commercialism ruins an otherwise decent game. If Sorcery Quest can manage to be enjoyable while being semi p2p, I can't see why a lot of mmo can't do the same.

Elements of Arkandia

Play Elements of Arkandia

Sep. 29, 2013

Rating: 1

I'm grinding gold with the 1st enemy in 3rd campaign. Seems like it's a slow and boring but surefire way to gain money (especially the healing makes me practically immortal), because selling loots can't even cover interest payment (not to mention unpredictable). >_>

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