I think the main problem with the code input isn't that it's incomprehensible - I did put in the right code without the walkthrough - but that the feedback is exactly the same as if you put in a wrong code, so I thought that it didn't do anything. Granted I might have looked around again and noticed if I hadn't already been prepared for there to be a problem with the code because of the comments.
(cont. )... One last thing maybe for future thought: something that always bothers me in point-and-click games is when I can't look a direction I know exists. Looking up and down is always a perk, but not being able to look down areas like the hallways the tall ones come from or the side halls/alcoves with the spikes in them makes me feel like I'm missing something or have a blind spot. Nothing in this wall of text is supposed to be criticism, though. :) I always enjoy your games, especially with their horror bent, and I like the immersive way this plays, with the items not being highlighted by a changed cursor and actions not being glaringly obvious, but being extremely sensible. I look forward to more games.
A possible solution to the unlocking mechanic difficulties caused by memory problems, hardware problems (I use a drawing tablet as my mouse, and it's not super responsive in 3D games; I had to go back to trackpad for the fast chest), or accessibility issues could be an "easier mode", where after a certain number of misclicks or a time limit the player could give up and auto-unlock, maybe for a score penalty. A solution to the frustration factor of having to replay an entire 20 minute game looking for two little hidden objects you clearly didn't find on your first couple passthroughs could be an available (maybe behind a "spoilers - are you sure you want to see?" screen) scorecard of sorts where the game is divided into zones and tells you how many items you found there, like "Zone 1: 14/15", maybe available on 2nd+ endings. (cont. )
I kind of hate the fact that the person I'm playing appears to be a ginormous idiot. You have to sit through painfully slow cutscenes off the person realizing things we obviously already know... It's tedious and boring.
Dang, when I saw "completed" in the badge description I figured it was going to by like Mardek, divided up into separated games. It's sad to see the end message. Too bad, too, because I really, really like this combat system and the character customization. Also I somehow actually manage to like the protagonist I'm playing, which is rarer than you might hope in RPGs...
Thank you so, so much for having that TV in the bell room. I'm too tone deaf to figure out things like that by ear, so you saved me from having to go through the walkthrough and feel like a cheater or click around for ten minutes trying to figure it out on accident.
I did eventually manage to get the masters unlocked by rescuing them again a few times until it worked. Eagle Eye still doesn't show anything but an empty map though.
Are there some features disabled according to difficulty level? I'm playing on easy, and not only do the Masters not activate when I bring them to the tavern, but Eagle Eye doesn't seem to do anything at all.
@Irbis - Apparently I cannot. It was doing it consistently the other day when I played, but now it seems to have fixed itself and I can get to the house of pride. Disregard then. ^^
I'm really glad to hear that! I know how rare it is to like the protagonist.