@phodonn, if you buy a very simple deck such as a graboid rush or monodark and farm ai3 you can finish the 500 score quest easily. look on the forum and such for help if you need it.
hey, so I have been working out what each number in the dna does. it is made up of 28 numbers, delimited by commas. here is the numbers i have figured out so far:
1. initial stem length
2. stem color
3. number of flowers
4.
5.
6.
7. stem thickness
8. minimum stem curve?
9. maximum stem curve?
10.
11. center size
12. petal depth
13. petal size variation
14.
15. petal color variation
16. petal brightness variation
17. petal outline thickness
18.
19. petal outline color variation
20. petal outline color
21. first layer color
22. final layer color
23. petal size first layer
24. petal size final layer
25. petals in first layer
26. petals in final layer
27. petal tip sharpness first layer
28. petal tip sharpness final layer
upvote for visibility, have fun making crazy flowers.
I wish zanz would spend a little more time on the game, but amazing nonetheless. There is a wonderful community for anyone who finds themselves playing often, but it isn't something you have to play forever to have fun with
The one difference is that real programming can use as many functions as they like. However the limited space is the real challenge of this game. As an intermediate programmer I loved this game. level 10 was a challenge, but the rest fell into place easily.
i got to the second part and it was impossible because i had a straight drop, no walls to jump on. however i have no idea how to remedy and prevent this in the game so i do not expect a fix