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TancreDim
Nov 14, 2018 4:07am Hi there!
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antigaming
Jan 12, 2015 6:47am I have been working on a new game for a few weeks. My goal with my new game is to be something like Anti-Idle. The main thing slowing me down is trying to figure out I will have the different features blend together into one game.
antigaming
Feb 19, 2015 9:22am
BryceSummer
Feb 10, 2015 2:27pm Hi, sorry to bother you — but I’m wondering if you ever figured out how to progress past the post-it note in my game, InfOS?
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antigaming
Feb 10, 2015 3:15pm
When I opened the game it continued till eventually it said RIP and restarted.
n3uro
Jan 10, 2014 7:31pm “I am not sure what is causing the lag” you wrote on the “Idle Civ.” comment section as a reply to me. It seems to lag when you hover with the mouse over something clickable. It could be some form of memory leakage, or it could be something with the coding of the clickable areas. In farming, it is lagging with a timing of roughly 1 -1.5 seconds. Ju… show more“I am not sure what is causing the lag” you wrote on the “Idle Civ.” comment section as a reply to me. It seems to lag when you hover with the mouse over something clickable. It could be some form of memory leakage, or it could be something with the coding of the clickable areas. In farming, it is lagging with a timing of roughly 1 -1.5 seconds. Just thought I would like to share that with you, hope that it’s to your help. Keep up the good work! show less
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antigaming
Jan 10, 2014 7:50pm
That gave me an idea of how to improve the performance a bit. Right now it individually does checks to see if the mouse is over something that should have a description tool tip. I will change it to f… show moreThat gave me an idea of how to improve the performance a bit. Right now it individually does checks to see if the mouse is over something that should have a description tool tip. I will change it to first check if the mouse is in the area then if it is check individually. If it isn’t in the area then it will only have one check rather than 20 show less
n3uro
Jan 11, 2014 9:58am
Sounds like that could be one of the explanations! I hope you can make the transitions much smoother, and continue to give us gamers an awesome experience! :D
troublemaker83
Jan 9, 2014 7:20pm
plit
Jan 9, 2014 6:35am It seems that game gets broken after a while.
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antigaming
Jan 9, 2014 2:47pm
So eventually you reached a point where you started facing weak things even though you were stronger?
antigaming
Jan 9, 2014 2:57pm
I think I found out what the problem was. Now you should encounter only the stronger enemies
Serra_
Jan 6, 2014 9:49am I’ve played through 20 encounters at 1,2 and 3 in the fight screen and still no more territories even after you posted that the chance was increased, I seem to have VERY bad luck…lol Any chance of adding a territory upgrade?
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antigaming
Jan 7, 2014 7:44pm
you need to encounter small town or higher enemies to have a chance at gaining territory. You may not be fighting with enough battle strength
Dingleberry_Puff
Jan 7, 2014 3:42pm OK that makes sense. But the formation you choose is still the formation you choose I hope. (And territory bonus is still weak imo.) |