Interesting, but turning into a twitchy game and is becoming less the puzzle I thought it would be. Story makes even less sense than before. I do wonder if this is going anywhere other than a cheap scare. Still a bit interesting none the less.
Having to hide when the ghost pops up from time to time took away from the puzzle experiance, I think. That, and the way to getting a "coin" wasn't obvious, and didn't seem too sensical. Still liked this, though story seems to be getting more disjointed rather than clearer. 1st person view was more interesting than having to deal with a 3rd person avatar.
An interesting spin on escape type games, but damn, WAY too short, and could use a lot more story development. I like what is here so far, but a bit miffed that there isn't more.
Interesting, and the grinding with stat building makes me feel like I've accomplished something when I actually have not. :#
Also have played the newgrounds themed version of this. It had many more achievements and such. This is still good.
Needs soooo much more work. RPGs generally have in depth story, or at least some form of plot. The enemies have either way too much health or defense, which makes battles rather boring. No music or even sound. :/
Well, I'd say its a nice... but this isn't really. :/ It's a beggining of some sort, at least. Some more story, clues on what's actually going on, and perhaps some sense for why certain items are needed would be some improvements.
Loved this. A nicely put together game. A bit short and easy, but good. Though the little popups for the icons/wallpaper/music and whatnot in the store at the end didn't seem to work. :/
I basically share DexterNeptune's sentiments. The toilet was a bit random and not all that obvious even after figuring it out. Though this is a decent escape-the-room game. Best of luck with future projects.
I share Cryzer's sentiments. Things were going ok, got low on power with two upgraded towers, creep got through and DESTROYED one of my power plants, then nothing worked, and I got screwed. Seems structured for "you make one mistake and its your ass"
Still, interesting concept. Though does need some tweaks. Break between waves, and perhaps towers not getting destroyed when a creep makes it. :#