You put a lot of work into this game and it shows. None of the levels are simply straight shots to the human; you actually have to think to complete the game. Great job.
Wow. When the dragon killed my rogue and cleric, I thought I was done for. But I still managed to beat the game on day 25 with a paladin and barbarian. It really does depend on how you create your dungeon; yes, your characters move around randomly, but like the game says, they prefer going in straight lines. Make your path from the entrance to exit direct, and you won't have to worry about wandering warriors.
I was not insulting anything. I was saying that I invested a lot of time and effort into these 20 levels, got pulled into the "sad story", and then it ended the way it did... I'm a bit frustrated about that, that's all. But, I suspect the creator intended on having the ending twist have an effect on the gamers, rather than having them say, "Well, just another dinosaur game."
What I found interesting was that, like with most CYOA games, I played it once through as honestly as I could. I daresay I learned something about myself from this game.