That main screen is worthy of legendary pirates! 5/5 for that no less :P
It's buggy as hell
But didn't have time to yell
cuz "I Won! I Won! At Pirate Defense"
*hint* If you don't like artillery / air strikes don't use more than 6 soldiers on field at the same time (or keep the extra ones under camo net)
Meh reached wave 200 but it didn't record my score...
"dresklaw Dec. 15, 2008
Do mortars need line of sight? Because if so, that's kind of . . . Not how mortars are used?"
Well it's the most ineffective they can be used in real life (because their operators would be shot right away in rifle range). But not in this game...
This game would definitely win the monthly contest if most the flaws were gone... also definitely needs some improvements ;) 3/5 tho gotta admit it's addictive anyway :P (would love to run it in a screensaver mode LOL). Add the option to turn of sounds and speed up the game and It's worth 4/5 ;)
"Hopefully when this is really finished enemy tanks count as an actual target and not invisible machine gun rapid fire bombing monsters. And when I call an arty strike or an air strike a bomb WON'T drop directly on top of my OWN tank 4/4 times, on my OWN side of the screen. And after the enemy tank passes the sound cue for its movement will STOP. Also, 12 e paratroopers dropping when you advance doesn't bother me so much as how slowly medic heal the soldiers who are made of glass and heads filled with smoke at this point. Needs a memory function to avoid 10 hours of continuous gameplay. Fix all that and the game's gold."
Now that's a gold comment by activeunique. So true. And is it a bug if u advance and after that one german gets beyond your line, game over?!?
Jeeps and tanks can run over enemies and they still dont fire... Now tank would be a monster machine if the germans actually died of being ran over :D (now it shoots itself to pieces O.o wtf)