odd to see a port of a mobile game to PC instead of vice versa. clearly designed with taps in mind, but has no Snap To of objects to locations, which it clearly needs in order to not get frustrated while playing. It is very similar to a bush blocking my path. pixel perfect placement should have no place in this game. I am using a precision instrument (a mouse) and yet i can't seem to slide a game object where it needs to be in order for the player character to walk through. Design: excellent. Execution: Needs work.
get speed boost upgrades and helmet. hold space the whole time. wait until after level 2, then double tap helmet. should be enough to speed your way all the way through. no need to turn
had a problem with the timeline, but it seems to be fixed. I would like the difficulty to be changed. This game was too easy. I beat the boss with 3 hits. level 25. never lost a match, but i came close once. Also, a Sell All and Feed All button would be fantastic.
and waiting on the experience to count up is really annoying please make it click-able to speed it up. Thanks good start.
bug on the third cave with the green monsters. when i slowly tried to walk out of the cave, it flashed to the outside, but no avatar. i kept pressing random awsd keys and finally i appeared in a wall of the second cave. i can't move now, anywhere
not as easy on harder modes. once i get two double blasters, and a rocket launcher, it gets easy real fast. an ion on top and unstoppable in last age. wait until 300k then send 3 ss's at em, works every time.
perhaps you could give him your SOUL.
satan usually likes those.
heh, brought back the days of MUDs. at least i didn't have to hit north 18 times followed by west up down enter door climb rope talk to guard, you get the idea.
heh, thought it was easier to beat him than to get the level up... tried keeping stones around and doubling and tripling them up to get more points but his damn lasers push em off screen too soon.
4/5 simple quick and fun.
the platforming was really bad, but i liked the weapon system and shooting. should make it so that standing still for a second or two allows your accuracy to go up.
low score for having those quick key events. totally useless. gotta go with yahtzee on that point.
also, it definitely needs a skip for cutscenes or else any type of replay is out the window.
could have quicker animations, feels slightly clunky.
2/5 for storyboarding and effort.