The monster gauntlet missions seem very unbalanced. Even though I get positive predictions I still can't pass the third mission with a party of all tier 3 units.
I really enjoy this game. I love the movement and feel of the character. The obstacles and stage interaction are really nice and intuitive. The stages are also designed to well in a mix of challenge and free flowing fun. It takes the best parts of a platformer and adds just a little more speed and tension because of the infinite runner mechanics. However, because it's an infinite runner, the set level design becomes a little more tedious after multiple replays. I'd say if there is a sequel have a campaign mode like this and have another mode, unlockable or not, that is randomly generated throughout the whole thing.
I don't think upgrades are needed for the game to be fun, but perhaps more costumes and such to unlock to give more of a sense of progression. Also if possible, could you allow us to toggle music on/off separately from effect sounds? The soundtrack is nice but gets repetitive after a few playthroughs. I'd like to listen to my music while also hearing the game effects.
I know replaying from the start could be frustrating and be sure we will improve this aspect in Rogue Soul 2. About music/sounds, I will try as well, but I cannot promise ! Thanks for your feedback.
I know replaying from the start could be frustrating and be sure we will improve this aspect in Rogue Soul 2. About music/sounds, I will try as well, but I cannot promise ! Thanks for your feedback.