Somewhat awkward when you have full reaction and speed, my opponents have yet to start moving when I finish my race. Just get these two to 1k and the game is a walkover.
Explanations for board actions:
Heroic Rush: Swap one block and get 5 combo matches. All heroes heal up a bit.
Mobilization: Reset the board when you have no more moves available.
Rate it up to keep it alive!
Actually I didn't figure out I popped the boss until I get the badge. My class 6 tank (with dozens of auto cannons) enters a bubble field, fire and then the game freezes for a while, then the bubble is cleared.
The jumping control is not good enough, the spikes and the moving spikeballs kill you sometimes even when you do not touch them. Lots of frustrating death.
I dunno whether it is a bug: For creatures that require some power plus another power of choice, after you select the card there is no way to cancel it?
The second last weapon - the railgun thing is simply overpowering. It's damage is so massive and it penetrates all aliens in a line, as well as no need to reload in an ENTIRE level.
Very good concept, but the control over units is just horrible, especially when a group clumps together. Moreover, sometimes your bots don't auto attack, making this fast-paced game quite fustrating.
I am having trouble with day 3, I have an entire row of flamethrowers backed by like a total of 30 fuel and flare gunners, but then they got wiped out on the final wave on EASY...