i think you should remove shoot (you shoot turret) for 2 reasons :
1 : funnier when you don't shoot i achieve 4000 like that and beat that first turret and then i saw we can shoot and i stop its not fun
2 : the shoots bug its just goes up all the time to fixthat you need to assign a variable to the direction the player is moving and then when you shoot inizialise a 2 list : 1 with coords of bullet and the 2nd with the direction with a simple for loop you move every shoot
Nice game btw
NIce one but i suicide at 20 it become boring really : make (for example) the snake run slow and then quick and then again slow
its too slow and boring when you reach 20. Btw before its a really good troll i liked it ;)
I rated 5 stars because (mmyself being a flash-dev) i know its hard for unprofessionnal games ;D keep going !!
I just saw that you were like me : a little dev that try to learn flash ^^ so i'm all with you : pm me if you have a question and the way to ave succes with your kinds of games is to have kinds of story, stuff to unlock and a good interface and tons of upgrades and some for the click on the ballon ;) because its more worth to click on the 100 guy than to click on the ballon ^^
Good luck for you others game <3
i guess the more worth to do is buy the 100 guy : 10 cost for 1 revenue (100 for 10 actually) so how to win : create an autoit script :
while $i < 1000
$i += 1
sleep(1)
MouseClick("left")
wEnd
and then try to use on the ball : first bug !! the ball become so litttle that it is so hard to clic on it !! TO DEV : when we don't click make sure the ball get the initial size ; secondable : try to balance the game : when we buy a guy his price must go up but not the revenue with it ;) check cockie clicker and adventure capitalist to see how they are "addictive" compare to your game. I rated it 5 stars because its still fun but boring ^^
It's only at 20, at 21 you have normal speed again ;)