too short, maybe too easy. not bad, though; the clues were good enough that i never felt like i was being given one of those "what's red and black and white all over" riddles. (a question with lots of possible right answers, but one in which the 'clever' asker wants a specific one)
yeah, it's kind of silly that a) the only way to improve your country's standing is to beat a player in the table and b) beating a player in the table always improves your country's standing. Getting a high score early on would have been a matter of rushing through as many low-scoring rounds as you could to beat out your own country's players (or yourself!), and at this point it's so difficult it's not worth the effort.
Playing this game feels like doing taxes. I admit I skipped the "Beginner" maps, but the ones I tried were too complex to be relaxing and too slow to be interesting. Spatial puzzles where the par is a hundred or more moves of a couple of spaces each are just tedious chores.
Good execution in terms of style; this would make a good addition to a school curriculum, as a non-threatening way to teach kids spatial reasoning. But I just can't have fun with it.
some ideas for a sequel --
i agree with the traps idea. barbed wire, pitfalls, mines, zombification pits where they fall in and become undead minions (that are not immune to friendly explosions, of course)...
weapon upgrades... being able to drop another 500K to make your sniper rifle shoot straight through enemy lines would be sweet, or being able to up your grenade launcher power enough to take out tanks faster, etc. radius is an obvious one for the gravity gun, but also amusing would be making it pick enemies up, then slam them down a few seconds later, destroying whatever came in underneath them.
it might not be worth it given the low impact later on, but in the first few rounds i found myself wishing i could target the legs or that headshots were faster kills. if you did add 'part' damage, it would at least still be entertaining by endgame.
anyway, thanks for sharing your game with us!
hmm. my game got stuck on round 47 medium; there are no more enemy balloons, but there's no next level button either. if it's relevant, the last bloon i destroyed was a black that i froze first.
Maybe add a "death frenzy" to the boss where he spawns a whole bunch of fighters constantly? I like that picking off the production spheres reduces the enemy's offense, making it easier to get in and making your allies make more of a difference, but once you get down to the red sphere it's a bit anticlimactic.
This seemed pretty buggy. I got a phonecall near the beginning of a level, so I hit menu to pause the game; not only did the timer keep counting up, but it made the enemies spawn on their starting tiles in every level thereafter even before the 'begin' timer had finished its countdown.
I'm having continuity errors; they're especially bad thus far on level 14. Past 'bots will move on the wrong second, not pick things up, or move too far or not far enough. Are the 'bots movements only tracked to the second, instead of hundredth or thousandth?
I'd love to see some chain damage -- stickmen falling on other stickmen to kill them, planes crashing into tanks, being able to lead homing missiles back into their launchers, etc.
Good game, though.
Agreed with other suggestions. There should be at least one power up that involves clicking the mouse to provide some minor wrist relief. And unless you're actually a doctor whose goal is to create more carpal tunnel patients, I also suggest making some levels which use different motions -- maybe race/travel-oriented or "spraycan"-style filling in of something.
I played this elsewhere -- armor or jayis, or something -- and I'd be giving it 5/5 if it were the same version. While the one I played was too easy, this one has some substantial problems. The game lags terribly when there are a large number of objects on screen; I was having serious problems simply placing new defense structures in the last level.
I don't know if it's a version change, the Kongregate API, or even just a different browser, but I'd love to see some updates made to this game.
YouTube video aside, you can't beat the game with just the axes unless you hack it. There seems to be a maximum firing rate of about 1 per 1/40th of a second; setting up a macro to fire at that rate, getting up on the upper level where he doesn't shoot at you, and leaving it running for 5 minutes doesn't get him any further than about 1/20th or so of his health bar. I assume his regeneration is on a curve; without un-curving it or allowing yourself to fire infinitely fast, you can't kill him with the axes.
the prices listed for the m2 and chainsaw appear to be inaccurate, and/or there is some condition besides having all the previous towers upgraded to make them available. It was about 2-3 minutes after I finished building each type (wizard, pope, robber, qatar, same for guns) before I could build the chainsaw or m2 towers.