At one point, cost of upgrades are 900e108; 7,89e111; 1000e111; 1000e111; 1000e111; 1000e111... Beyond that it should be 1e113 instead 1000e111, is that big step in cost ok?
There are some "gaps of upgrades in the game", as otherwise it would be a linear progression. There specifically, there's a wall as on e110 you get the use of a privatization which will boost you beyond that quite quickly.
Plus, we also will be improving progression speeds at various points in the following weeks, so try to reduce any too slow experiences at various points.
Where did the sponsor's video go? Since days I can't see then because an 'We're out of offers to show in your region - Please try again later', but a friend doesn't have this issue! So, what's the f***?
If we'll find a few extra hours we'll try to finally resolve this before events this Friday, and change it so that even in cases of errors/no ads you'll get the rewards. This one's been dragging on long enough we need a good solution to improve your experience here.
Yep, but... I'm almost finishing my 3rd 30 day cycle and rewards seems to be so small. And cards ¿is there any reason for they? I mean, after level 1, even new cards seems not to be useful anymore, they do... nothing!
Hey there! We are thinking of adding an extra reward for the players that stay in the game so long! Until now, if you have noticed, players that have completed the first circle of daily rewards, get +100% bonus on the profits plus the daily rewards! That means, in the second circle of daily logins, you always have 100% boost, that you didn't have in the first. Hope we helped you!
I would like the option to change bubble colour, to red for example, so when you are looking at tabs can easily distinguish bubbles from bouncing balls, specially now that spikes reduced a lot the time to react.
There are some "gaps of upgrades in the game", as otherwise it would be a linear progression. There specifically, there's a wall as on e110 you get the use of a privatization which will boost you beyond that quite quickly. Plus, we also will be improving progression speeds at various points in the following weeks, so try to reduce any too slow experiences at various points.