No strategy at all, just pure grinding, just like their other games. That and the memory leak, why do they even bother making games when they don't know how to program or create interesting things?
WOW this game has horrible controls. As you move the mouse the whole screen moves with you, which in some cases is good, but not WHILE you're trying to aim!
The hit box for this game is really weird. If you put your cursor right on the enemy, it often misses, if you put it just past the enemy, it still often misses. I'm hitting most the time, but I can't really figure out how to aim better. If it were just that I was bad at the game that would be fine, but I can't figure out where the hitbox is, so I don't even know where I "should" be aiming.
There's really nothing new here at all compared to the first game. I was really excited when I saw you made another in this series, but I feel like I just played the first game over again :S
Also, it feels REALLY short.
KRAKEN ADVICE = if you use the "Mustard Pro Medic Suit" and have the cooldown at 50%, you can spend almost half the fight shielded. With the forcefield in that level activated too, you spend the majority of the fight perfectly safe. Put all your stats into cooldown, health, and healing. Literally ALL your stats. The cannons do everything in this level.
Just make sure to ALWAYS have the shield up when the tentacles slap, because he heals if you don't. Just keep shooting him in the eyes with the cannons.
It's actually REALLY easy. I beat him first try with this approach.
In my opinion, the biggest problem is that your own shots make it hard to see what's in front of you. Perhaps making an option where you can make your own shots transparent?
I'm finding this particularly annoying on level 19.