So frustrated... please someone tell me where the last purple skull is... I've gone through the entire dungeon multiple times. I don't see any breakable walls, any doors I haven't opened, or anything. I have the fancy sword, I killed the fire and got that red skull, I just can't find the last purple one. Please send help......
I hate that you get to what "should" be the end, but it makes you go back. The level at the top should let you know how far you are into the game, and how much time you have left. Essentially, I was looking forward to being finished, and then got told "nope, you still have a good ways to go, and I'm not going to tell you how long of a ways it is". Made me want to give up.
Not only do the Papa games not deserve BotD, but the exact same Papa game doesn't deserve to have it multiple times. Kong, is Papa literally paying you just to make these the BotD??? NO ONE LIKES THEM.
It would be helpful to know how much damage a thing does. When I see +8 damage, it's meaningless, unless I know how much it currently does. For example, if my archers do 100 damage, then +8 is nothing. If they do 10 damage, then +8 is huge.
The hints don't really make sense, the picture doesn't really make sense, there's no mute button (which is ridiculous), and the graphics are done by a 4 year old. The basic idea of the game is incredibly simplistic. Why are people so impressed by this game?
Wait, that's it? BOTD for beating 4 simplistically stupid little puzzles that I'm pretty sure I've seen in another game? Honestly, I made a better game than this when I was in a high school programming class. Why is this a thing?
This game has already been the BOTD already... I'm pretty sure of this, because there's no way I ever would have even clicked on another terrible papa game unless it was BOTD.
Seriously, someone just get rid of the dev making these games. They're polluting Kongregate.
for such a simple design, this game keeps freezing up on me. also, the first challenge doesn't really explain too much, and seems impossible. really weird design to this, but it looks like there's a good concept hidden here