The music sounds just like my high school's alma mater! I mean it pretty literally! I sang it for 3 years in the choir and know its parts very well. It would be really odd for this to be a coincidence. The alma mater was made in 2003 or so, probably well before this game was made. Was the maker an alumnus of Palm Beach Central High? Did my choral director and the game creator get the melody from an older source?
I'm glad to see another game from this developer. I was a great fan of Forbidden Arms and now I see a well designed and humorous game of the same artistic style, a style I find really cool. Thanks for the fan service, by the way ^_^
A sequel could be made relating to that talk that was mentioned in Chapter 1 of Ariadne with the Arbiter on the nature of existence. Philosophers such as Nietzsche and Heidegger should be included. Perhaps another should be made on the nature of knowledge with philosophers like Plato and Descartes. Then there we would have a trilogy on what can be called the 3 great philosophical questions!
Nifty game. It just wasn't challenging except at first. My characters were way OP by the end; all but the healer could one-shot any non-boss and two-shot many bosses.
For the first levels, I've just been shooting bad guys down as much as I can without taking damage or until my mana's full, then storm the battlefield with hobbits
I can really relate to this in terms of my own addictions. There is sometimes a deep, deep fear of leaving. I grew up with them; I've been with them for so long. Can I really make it without them?
I added a couple things to the top comment red deck. I put in 5 Drain Lifes initially. For the final challenge, I added 5 Blackguard Leaders, (since I was already using black power) 5 Scythian Artillery, and 5 Hypermobility to get past the Bureaucrats. That turned out to be overkill; I didn't even need that many.
thanks! glad you dig my games.