There's an issue with the pathing math.
On the first level if i were to block the path then sell the barricade that blocked the path, the path is not the same as the one before i put the barricade.
I understand the recalculation if i were to block the path, but once i remove the block the path should be the same as it were before, not another new path. This completely throws any strategy you had out the window.
Sometimes when I do a regular attack, the sliver to do extra damage is incredibly tiny. This shouldn't be an issue until the sliver is at the very beginning of the bar. So i either have to be really fast to see it and click the mouse down after it comes up, or just miss out on doing extra damage.
good game. Seems to run faster on my laptop than on my old desktop...unless if you fixed a slowdown issue.
My only concern is:
Is burn supposed to lower max health of the opponent or is it supposed to lower health?
The only fault...i can't seem to find a way that tells you your turn is over.
I walk away and don't remember if i took it or not so i click around and then end turn.
other than that 5/5 great twist to the original