@HerculesIsadore Not really a challenge. It's more luck. I found her after 5 "hours" of playing the game and thoroughly investigating. She's randomly placed in the map, and the clues will help you reach her. But if you're lucky enough to stumble into her (it's happened), then bing bam boom, you're done.
Difficult? When exp can only be spent at the end screen (unless I'm wrong) and silver drops about 3 at a time until some random upgrade, and 50 hp restorers when you lose about 200 in a battle and have hp around 900? Oh, and a click limit? That's more than difficult, that's just mean.
As for the badge already telling you the code, the game itself tells it to you twice. Once with the guard (LAME), but once in the bathhouse - go down to the bathhouse and look carefully at the wall - two arrows will be pointing to a center banner with the exact colors to press!
Not sure if this is a bug, but for some reason, in the level with the crisscrossed lasers, dashing through them usually means death. Intentional or what? (I finished the game, but your rule about "dash through lasers" was violated several times there)
I love this game. Playing it felt really really smooth, and it flow(ed) awesomely. Only tower of glory is insanely awesome too (see what I did there?) and requires a lot of thought. Forcefield might need work. I got that Ace last because of how fickle the fields were.
Arkuni, we're not mad because of the microtransaction weapons. We're mad because the last level is pay to play. It's as if you were watching the movie, "The Sixth Sense", and just when the twist was revealed, a prompt shows up saying you have to pay additional money to see what it is. It ruins the gameplay experience because there's no conclusion except for those who have internet money, which is I'd say 20% of Konregate.
to win just get the disease skill, cripple skill, regen skill (temp or perm), and silence. then just use the first three skills first in that order, and then attack until dead. when silence comes off, silence and attack until dead.
It's an amazingly tricky game. the easiest way to do this is just arrange pieces until something.. looks right. It's vague, but you'll notice it if you look carefully.
My favorite part about this game is how the last level is hard because you think backwards - they key to it is fortifying first of all the back, but also in NOT using crypts, which is the game's powerhouse. Kudos, iriysoft. Brilliant @ level 26. :D
@asero99 since light-science existed. Red light + green light = yellow light. Notice how it's red light (stop), green light (go) and yellow light (slow, which is stop+go together?)
The only thing that kills this is if you max out handling, or bring it close you somehow are more likely to "stall" and stay in a single direction when you want to go the other way. Please fix this bug.
Just like to say that y'all just are soft. Want to stick with a good gun? Once you find out what you search, just move away from the thing and don't claim it. Tired of sticking with low levellers? This part is a bit iffy, since it's random. But if you get the same kind of upgrade twice, it boosts the level. Once more, and it goes up again. Any weapons that aren't that kind in the meantime are that high of a level (ie 2 shotgun turns into 2-armor piercer). and 10k restart? just don't die. or quit while you're ahead (checkpoint). Permanent gun things? Conserve ammo and buy it at the store... cheapskates. :D
Celidah, in a way there's a reason why they did what they did - notice that no creature was actually out to get you, except for the ones guarding what they needed to - they were peaceful creatures who were invaded by a single person. And as for the end, the fact that it's so underwhelming is on purpose, kind of a way to mock how we do great feats and the people we do them for don't really appreciate or acknowledge them too well.