Apparently the zombies are too pissed off to reward more than 1 or 2 TIME because you use a grenade launcher. Ironically, a launcher is the only weapon that saves you REAL time.
You should introduce a mechanic were we can keep at least one item for our next character. Starting from scratch every single time gives small incentive to play again.
I don't mean ill and I don't wish to dishearten developers or potential new players - I'm sure a lot of effort has been put into making this game-, but it's just another generic, grindy, repetitive, energy-based MMO game. There is no particular reason why would someone choose to play this game over another similar one. Apart from the soundtracks, nothing else stands out really.
After a certain point, there's nothing left to do in the game but wait. A long time has passed, yet there is no update for this. I don't feel like this game is idle at all, it is more like come-back-in-one-year. It's disappointing, this was a promising game...
We're working on an endless mode, it just needs a few more tests run on it before we launch that feature :) I agree, it kinda comes to a halt in the current version.
- Boss, this guy gets our pocket money and buys more people to kill us. Why don't we use our money to buy guns?
- Shut up and attack with your katanas...
I really like your game, it's definitely a new approach to idling. However progression is very, very slow if the player is not active over a long period of time. Some changes I suggest (They are "should", not "must"):
- The buffer needs a buff -no pun intended- and tweaks. As it is now it's useless. For example, you can make it double or triple production to every extractor it covers or just specific element, but covered extractors must remain idle and do not contribute to Reserve. Or is can offer a percentage of it's additional production straight to Reserve. Or it can store "power" while it's idle (like a cooldown), which can then be rapidly spent in atom gain.
- Make the timer in Evolution visible without forcing the player to hover over in order to see it.
- Reducing the World Demand Timer in Evolution is not really an upgrade.
- Make it possible so we can move a group of 4 extractors at once.
- Life upgrades don't seem to have strong impact unless you reach Triassic or higher.
Consider putting an action bar with 2 or 3 slots for each party member, customizable from the skill menu to let us use important skills faster. After all there is enough space in front of the Attack command!
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