The mine layer literally just doesn't work. It sits there doing nothing the entire time. The healing blocks make no appreciable difference whatsoever. The flying units are either stupidly overpowered or completely useless (once you get the anti-air blocks). Overall, it's a solid concept with piss-poor execution. Fix some bugs and re-balance the enemies/blocks and you could have a very good game. Until then it's just not worth playing.
If you click on a box while the level is still sliding in, the game will duplicate the box. A couple of times this can significantly change how the level plays.
The level should NOT end before the pigs on parachutes have died. I can't tell you how many times I completed a level and should've gotten 6 stars but only got 5 because there's a parachute pig who took too long to expire. He's DEAD. Count him as such.
3 slices = 2000%
2 slices = 2000%
1 slice = 1600%
I don't know why I do this to myself, but I'm still glad I did. Great game. A worthy sequel. Can't wait for the next.
Hammer controls are sluggish and just don't work properly half the time. The "teatime.com" link should NOT be in the play area. I can't tell you how many times I clicked the link when trying to throw a hammer at a flying enemy (seriously frustrating). Hit detection for both main and thrown hammers is questionable, too.
The ability to quit mid-game would be very nice for the occasion where you accidentally forget to shuffle before leaving yourself with only a 2 tile stack. It's rather annoying having to wait 2+ minutes just to start a new round.
The only score possible is 4800? How about multipliers for consecutive correct pairings? Or a bonus for time left over? More levels would help too. This game is very simplistic as it stands.
I lost without actually toppling the tower? I pushed a block out, it was placed on top, and then I got the message that I had lost. Also, about 10 moves earlier, the block was removed just fine, but when it was placed back on top it immediately fell off. Since you can't control the replacing on the top, you shouldn't be able to be punished for it. Losing a block through no fault of my own is not ok.
The detection of where you're clicking is HORRIBLE. I'll click on a piece in the puzzle and it will pick up or rotate one nowhere near my cursor. That's just really poor, honestly. I shouldn't have to click 4 times to get it to register the right piece.
It's a good game in principle. But the controls are horribly laggy and unresponsive, making some of the challenge times downright stupid. And some of the levels themselves are far more difficult than they should be simply because the rope swinging just doesn't work at key moments.
How do I input the level codes? I've gotten midway through the swamp 3 times now and had to leave for one reason or another, and I can't be bothered to play through the entire game AGAIN to get back there. But I really like it so far and I want to finish! :-/
Just a mistake I noticed with the slot machine payout table. I bet max (100 coins) and hit 3 beer mugs, but I only got 4000 back. The payout table claims 3 beer mugs is a 150-1 payout and the skulls are 40-1, so I think you got them flipped.
GLITCH: At the end of a mission, after protecting a generator, I had several zombies left to clean up. Against the last remaining zombie I used a rocket launcher. It hurled the zombie into an explosive barrel, which blew up and finished him off. But I didn't get credit for the kill, so I was stuck with 1 kill left and unable to complete the mission. I had to refresh the page to continue.
There are 26 words in the english language that contain both 'q' and 'x'. They are: equinox, equinoxes, exchequer, exchequers, exequial, exequies, exequy, exquisite, exquisitely, exquisiteness, exquisitenesses, exquisites, quadplex, quadplexes, quincunx, quincunxes, quincunxial, quixote, quixotes, quixotic, quixotical, quixotically, quixotism, quixotisms, quixotries, and quixotry. Good luck getting 10 of them for rank 8.
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