Nice puzzle game really liked it. For contructive feedback, was stuck two times, first at the begining for the password. C'mon you supposed to get some items and solve some puzzles befor entering any passwords, this one was bit "too" obvious". Another time i got stuck was with the kog. Tryed every waterspot i could find... Also mystery of the toilet still bugs me out, cook leaves the kitchen when you cut the water off, but the person in toilet just keeps doing whatever you do in toilet. Dunno if the other rooms or the flys at the lamps are interactable through some easter eggy shennanigans, but so far havent found any way to interact with them.
Great game, but some of the minions feel bit too overpowered. Like the tank minions, if you hard push em to enemy base they aoe target the harvesters and completely destroy enemy economy while being slow to kill. Maybe take aoe target out from harvesters in tanks? Bombers seemed quite easy to win minion too. Just mass n done.
having a wall is almost pointless, at the moment i can only see 1 card that can use wall as a advantage. If you would do it like so that if the attack would do dmg more than you have wall the rest is nullified, then the wall would actually be worth thinking bout. Now i just mass my dmg for direct castle dmg.
Knock back seems to be bit broken on ascensions. Or atleast i can beat any ascension boss with knockback, eventhough i think my heroes would not beat the boss without.
Crashesh on it self all time on my comp, losing food, troops and wood for fights that dont start, buildings that dont build up. Early game tutorial forces your upgrades and build on one direction and theres no option to skip the tutorial force upgrade choises. Really feel like all this is is grind and pay to win.
The ancient dragon invade is broken. You can interupt his mega attack by cannonballing him at the time he starts it. Or is it supposed to be like that?