this is a ripoff of an older game that used the same graphics and a similar mechanic. Now with just a bunch of crap about syria donked in to try to make it edgy and get a bunch of hits. Instead it just bogs down what WAS a decent game. "sources" my ass.
I keep trying, and my best I've gotten is 1819 or 1816 or something like that. I don't get awards, I don't get ranks, and I clearly don't get what the heck I'm supposed to be *doing* with this little dimwit who can't even be bothered to stand INSIDE the fortress wall WITH THE FIRING PORT CLEARLY VISIBLE ON IT. Is my guy's rate of fire tied to my system clock speed or something weird? Does he just shoot faster or do more damage for everyone who isn't me?
okay, I'm not sure if I'm just not getting this or what, but I've only ever lived long enough to get the power bar full enough for upgrades once. If the first level is to get 10,000 people out and I can only get like... 1350, then I'm doing something *terribly* wrong, and the game's just not communicating what I need to be telling my guy to do. Can he move? Avoid getting eaten? *something* other than stand there and get chewed on?
Good lord. I've got to the second northern castle, as mentioned. My troops, which I have upgraded, can't do any damage to the enemy castle, because the game has run SO LONG now that he's upgraded beyond my ability to do damage. I have 431 gold, 365 meat, 172 wood, 145 stone, 256 magic, and nothing I can do to harm my enemy. Eventually he just slowly whittles me to death 2hp at a time.
without some kind of hotkeys to switch between and build the unit types, it becomes pretty unplayable. Five unit types, five units in each type, and no hotkeys a'tall? And you've got my right hand doing double duty working the arrow keys and doing all this excessive clicking? You must hate my left hand. There's nothing for it to do in this game.
This game's just kind of tedious. Instead of carefully using my units to counter the other side, I just wind up spamming ten of the basic units on each row and then winning. It doesn't help much that I can't mouse over the enemy unit icons and see what each of them does- even if 'spam low level unit' wasn't the best strategy, how would I know if I can't tell what the enemy units do?
when your ship is damaged, you buy the repairs, and then on the next wave your ship is back to whatever level of being damaged that it was before. Not cool.
To cap it off and add insult to injury, somehow the mage's Healing Fairy spell went up in mana cost (its cost is listed as 200 + 100 * mage level, but I have no way of knowing what the mage's level is, and it seems rather cruel to penalize the player because the mage levels) and he can't even cast it any more, after I poured all that honor into it to get it in the first place. At this point I've reluctantly abandoned that savegame and will be restarting. Not putting any keystones in the honor this time.
Not sure how to fix this issue, but what I'm seeing is that keystones are a really limiting factor. I continued that marginal game after exhausting the honor from lower levels, and was able to progress through level 8. But my heroes were really only marginally successful, since they had no *abilities*. My mage had the healing fairy maxed, which helped me win level 8, but during level 9, my knight died during the win. So I got his keystones back, great, but it was still a net loss of 1 keystone when I bought the paladin to replace him (only 2 were given for the marginal win). The paladin can't level up because there's no honor left to be farmed from levels 1-7, and I've got fewer keystones for abilities than I had before. With no abilities, the maps are pretty much unwinnable.
Needs a way of resetting keystones somehow. I'm basically stuck at level 8 and unable to progress, because I spent 13 keystones on 'more honor', which gives basically no benefit. Even if there were a benefit from that, there're still going to be other scenarios where the player screws themselves without realizing it. Also, while diminishing returns on replay is fine, it should have some sort of lower end. If I'm replaying a level 5 or 10 times it's probably because I can't advance and I *need* that honor, *badly*.
area burst at the entrances, slam 'next wave' until your fingers fall off, use the resulting cash to build a sniper tower or two and max the area burst towers, even before most of the enemies get onto the screen. Sit back, watch the carnage.
Great updates!
For the next release, just so you know, you can buy decimal amounts, which since they're not a whole unit, don't show up in your hold. But you do get charged for them. So the player can basically spend their money and get nothing in return.
(cont'd) Basically, the game just seems to be checking to make sure I haven't hit zero yet, not that I haven't tricked it into going under zero somehow. So if there're any other means by which you could go negative, just be aware that the game doesn't seem to mind that at all. You can establish trade routes with a negative cash amount, you cannot upgrade the station with negative cash, you cannot buy ships with negative cash, and you cannot research with negative cash. Running missions doesn't seem to care one way or the other, but, having negative cargo space does seem to cause it to dump any cargo that you bring back. That's all I've tested so far.
Great find. I'm currently working a a big overhaul to include some new features, so it might take a few days to see the update to fix this, but I really appreciate the find.
Expanding on the negative trading amounts: You can 'sell' a negative amount any time. However, you cannot 'buy' a negative amount IF your cash is negative. Also, when you trade a negative amount, your current funds and cargo space are not taken into account. For example, if I have 20,000 cargo space which is empty, and I have 10,000 cash, I can sell -500,000 aluminum, which 'pays' -2,000,000, and then I'll wind up with -480,000 cargo space and -1,990,000 cash.
just so you know, you can buy and sell negative amounts. So, if you want to buy at the lower sell price, and then sell at the higher buy, just enter a negative number in each. You can get stupid rich stupid quick that way. Kiiiiiiiiind of an exploit.
Might want to explain that if a unit crosses alive, they'll make it back into your hand. And how combat works (it appears to simply be subtracting, but I could be wrong?)
When you reach 10.000 you won the game (not the first level). That you couldnt play was a bug, its fixed now.