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armorfiend's Comments

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Valthirian Arc 2

Play Valthirian Arc 2

Feb. 13, 2014

Rating: 9

for some reason the game locks up when I go on hunt quests now :( I've tried restarting my browser, rebooting my computer, and nothing works. I've even tried both firefox and IE, on the off chance something got stored locally. Anyone else have this problem or know how to fix it?

Deep Space Defence

Play Deep Space Defence

Feb. 07, 2014

Rating: 0

It's kinda fun, but my aim's just not good enough to take out the threats early on. Also, some sort of explanation as to how the shield works, and how many days are left on the various researches, would probably be really handy. Some way to adjust the shield orientation (without having to toggle it off and back on), or maybe upgrades that increase its coverage area, would also be handy. It just feels like, if I'm not absolutely perfect right out of the gate, I can't recover later on. Do the people breed at all?

Attack of Zombies TD

Play Attack of Zombies TD

Nov. 29, 2013

Rating: -2

is it meant to be so incredibly tiny?

Office Story

Play Office Story

Oct. 18, 2013

Rating: -1

something along with what Steakday said- because I can only have one amenity (water, microwave, vending machine, etc.) in the office, I find myself selecting employees not necessarily based on their skills but instead because they all like the same thing

Office Story

Play Office Story

Oct. 18, 2013

Rating: 154

The plus next to the gold does nothing! I can't add more gold, just turn gold to money. UUUUUUuuuuuuuseless! Also, being able to move a person from one desk to another would be nice.

Office Story

Play Office Story

Oct. 18, 2013

Rating: 0

why does the artist always want a new desk? I gave her one and she still wants another

Robots Vs Zombies

Play Robots Vs Zombies

Oct. 14, 2013

Rating: 1

I find myself skipping the Heavy Arms factory- it's not worth it to get those guys out in exchange for fewer tanks and missile vehicles

Grow & Guard Tower Defence

Play Grow & Guard Tower Defence

Oct. 14, 2013

Rating: 2

yeah, no. If you make it a requirement that we sell the towers at the end... you can automate that shit and sell them your own damn self.

Forgemaster

Play Forgemaster

Oct. 03, 2013

Rating: 1

Game needs to not show me the AI player turns, and it needs to have an 'end turn until the RNG is done screwing you' button. I mean, seriously. I CANNOT complete contracts and I CANNOT catch up because I CANNOT complete contracts, and so on. I have piles of silver and gold, but the game wants copper, so I'm just SCREWED until the AI completes the contracts and the RNG rolls a new contract... which typically wants copper. The most irritating insult-to-injury is when the AI before me completes the contract, so on my turn, there's no contract. Just me, broke, nothing to do, hitting End Turn. Ultimately, there's no way for the player to recover from the RNG screw. I only get skill points by completing contracts, so as soon as I fall behind AT ALL, I'll be behind the curve forever. I can't always complete a contract every turn, and I can never complete more than one. So, it gets to the point where the AI's are completing one contract a turn and I'm sitting there bankrupt. ....wheeee.....

Forgemaster

Play Forgemaster

Oct. 03, 2013

Rating: 0

what does "improved metalworking" do for me, exactly?

Developer response from OryCthulhu

when you make metal bars, you get extra bars.

Forgemaster

Play Forgemaster

Oct. 03, 2013

Rating: 13

spending an awful lot of time hitting 'end turn' with all my mines shut down because I can't complete the contracts.

TET DEFENSE

Play TET DEFENSE

Oct. 03, 2013

Rating: 1

my little triangle got all blowed up... not that I could tell why, because there's no way of knowing its status... can't see the status of the little drones... can't tell what's going on... there's no way for the player to know the mechanics of the game, or, really, enjoy them.

TET DEFENSE

Play TET DEFENSE

Oct. 03, 2013

Rating: 0

so... is there a purpose? A point to any of this? All the sudden a bunch of other enemy spawners appeared.... sup?

VIRUS ALERT

Play VIRUS ALERT

Sep. 18, 2013

Rating: 2

man, nuts to this password system. Like I'm going to write that down :p

Night the Card/Defense Game

Play Night the Card/Defense Game

Jul. 05, 2013

Rating: 0

Also, I don't know if this is intentional, but a high-level Surround -> Proliferate -> Trap creates an awesome minefield. I wonder if surround -> trap -> surround -> trap would create a self-replenishing minefield...

Night the Card/Defense Game

Play Night the Card/Defense Game

Jul. 05, 2013

Rating: 0

Okay, if I could edit that previous comment, I would. I see now that Surround does in fact increase in size. The first two sizes were just so small I booted it out of my deck. Maybe if you start with 9 and go from there?

Developer response from 7rich7

I tried that and might change back but consider this. Surround chain + other stuff hits more than low level proliferate chain + same other stuff

Night the Card/Defense Game

Play Night the Card/Defense Game

Jul. 05, 2013

Rating: 0

Similarly, I feel the same way about the ice spell- it's just not useful in its current form. As well, the AOE 4-square spell I find to only be useful when stacked. If it had range improvements like 8sq/12sq/whatever, though, that one might be a good part of the arsenal. The ice spell just seems like a poor duplicate of fire, at the moment. Perhaps if it did a N-turn freeze-in-place with damage over time? lv1 freezes the target 1 turn for Z damage, lv2 freezes them for 2 turns for Z damage per turn, kind of thing? Instead of boosting the damage, boosting the time they're locked in place. That could be a real life-saver for when you've got that high-HP enemy about to make the end zone. But again, I enjoyed the play. I see I accumulated coins of some sort- will I be able to buy skills or other things later on?

Night the Card/Defense Game

Play Night the Card/Defense Game

Jul. 05, 2013

Rating: 6

Very nice for an alpha. Needs a load of work, but you know that. I'd agree that the towers shouldn't fire until something comes into range. Also, some sort of labeling on the towers that says they don't have an attack range of their own would be good (or, give them a starting range of 1 target, 1 square of range). Letting us know how long they have on their cooldown would also be very nice- something where I can mouse over the tower and have it tell me 'tower N, spells X/Y/Z, Q turns until ready to fire'

Developer response from 7rich7

Thanks for the suggestions. Towers have been mentioned a lot now in feedback I've had. I plan to improve the tutorial and card text. I can also confirm that I will be releasing several other types of tower in future.

Damig War

Play Damig War

Feb. 20, 2013

Rating: -2

it's a reskinned version of a fantasy game that sucked in the first place. Sweet jebus WHY? If it was awful before you reskinned it, it's still awful NOW, and you actually made it worse by not changing the names to reflect the new skin.

Cobra Squad 2

Play  Cobra Squad 2

Feb. 16, 2013

Rating: 1

@Shadowlord - I'd hate to see the original, if this is the improved version. I've also discovered that there's some kinda cap on the number of units I can have out. As I put down more units, the first ones I placed disappear. Where do they go? It's a mystery to me, because that awesome troop I spent all that money on sure didn't go back into my squad. I guess I can just exceed the unit cap and vaporize my own troops? Lovely feature, that.

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