could you people stop complaining on how slow it is? Seriously every single turn based game out there is slow...these animations are short...final fantasy animations are long and dragged out...
If you dont like the slow speed play an action game.
new bug (i think)
I used the mage to heal my archer and it said "Critical 20 hp" If you dont want it healing anymore than 20 (cuz the standard is 20) Then could you take off the critical whenever you have time? Thanks :)
the only chest req i have a slight (notice i said slight) problem with is the very hard chests.
The main reasin is cuz im skeptical. When i got my skill to 10 for med i was expecting something good. However i got a bunch of rusty lock picks. Now it says 50 and im just wondering
"Is 35 more med chests worth a bunch of iron lock picks?"
well when i pick a lock on my med chest i get "iron ring yet the design is a red pick lock then when i click the design i pick a med chest with the red picklock and get another red picklock?
hey lik, just as an idea, i think it would be neat to have different kinds of monsters on the map when your in mission. Cuz mission is supposed to be different than just training in my opinion. I know that on some of the missions you have boss monsters per say but usually it just feels like im training even though im on mission.
Just an idea though
Can't rest after grandpa sends you to city
Also it would be ALOT more efficient if xp was shared after the monster was dead by who did more. Not one character hits last point of dmg and gets 40xp while the character who was striking it gets like 8xp.
Problems with game:
If you move onto desert and you havent gotten your lock pick to level 10 your screwed.
Because small chests will never be dropped again and you cant open medium chests
Every monster in the game is level 1...self explanatory
1/5