Frohlin...exp = knowledge and you learn more about your opponent when you lose tyhan if you win thus you get more xp when you lose than when you win. Also if you win your doing fine and probably dont need to change much if you lose you need to change alot and need the xp more than if you win.
good game however i think there should be a 1-3 second rest between waves so that way you can reload. with the shotgun i die on the next wave because i m forced to reload as they are charging at me. 5/5
on the 4th one it would be good if there were classes in which depending on the class the stats differ. i find it agitating how pure charisma = 100% win expecially in high levels. and if you want to be brutal str builds dont blossom for quite awhile because you have to build up vital at the same time.
Current requests:
Interest rate added to your total gold
Co-op mode
Seismic towers do more dmg (useless after about 3900 score) same with missle towers
it would be very cool if you could also watch other games. I find it very interesting seeing other peoples setups. Expecially those people who can score 4k+ points
sandbox only has 20 levels and the hp of the monsters varys by ALOT compared to the real thing...as well as there are no bosses..and there is no set money so knowing how much to upgrade each wave to make it "realistic" isnt there..
1/5 the refine system doesnt work..i refined a battle cross 6 times and it had the same dmg as if i had refined it 0 times..what is up with that where is my +18 dmg :s