Here's a weird glitch; starting with no gods selected, if you select god A, select god B, deselect god A and then try to deselect god B, you end up having god B chosen for both slots, and gaining the tap/idle bonus for that god twice. Doesn't matter which god it is, either.
If you have 1500x the troops that the country you're attacking does, you should be able to defeat them at a faster speed than if the army sizes were equal. Just saying.
Any time you get an achievement, the pop-up notification box mostly obscures the cost for more Donut Shops. Kinda annoying when you've just reset and are trying to buy everything back up.
Can't say I'm a fan of the way the upgrade system works; only being given a random level to upgrade? Particularly when I keep being given only level 8 items and above to upgrade that I have no idea when I'm even going to have access to? And especially having it cost hard to earn cash to try and get an upgrade that affects an item you can actually make. No good.
I understand where you're coming from, but I wanted a random element in the game to keep it a little more unpredictable. After a while money won't be that much of a problem annymore and now it's more fun when the right level pops up :)
I don't know if it's just me or not, but about 4/5 of the time I can't move the camera around; I'm just stuck staring straight ahead, although I can still walk around the area. And even when it does work, it seems to stop working at a random point after leaving it idle for a while.
For the mouse upgrades; the 5 Clicks upgrade seems to only cost 100 instead of 1000, and the 10 Clicks upgrade is apparently free once you have 5000 clicks on hand.
Yeah, it looks like the offline progress includes the time that the game is up and running as well; I had the game running from 5:00 P.M. yesterday to now (4:50 A.M.), getting an average rate of $2 sextillion/second, and wound up with about 100 septillion before refreshing the page. After refreshing, which took all of 3-5 seconds, I'm suddenly at $260 septillion. Not that I object to free money, but I don't think it's supposed to work that way. :-P
Here's a unique issue; I noticed that, when I refresh the game to see if any new updates have been applied, it tends to massively increase the amount of cash I have on-hand, by what looked like a factor of 50 or so (went from 75 sextillion to 3.5 septillion). I tried it one more time to try and confirm this, and now I get a bare-bones message of "Error launching Unity Player". Pretty significant issue here, if I may say.
Two primary issues; A) saving doesn't work, as mentioned earlier, and B) purchasing the Mining Farm doesn't do anything; you spend the money, but you get no boost to your BTC/s speed.
Quarry and Smithery (which should just be Smithy, by the way) REALLY need to be boosted. Paying a total of ~540,000 resources for a +7/sec gain is just not worth it. It would also be nice to have an idea as to how much of something each building produces, and maybe make a system set up to where you can assign population to certain buildings to make them produce more.
@will2345676; The g/s is more of a representation of earnings than an actual cash producer. It just calculates how long it takes to fully mine an ore, and divides the reward by the amount of seconds it take to mine that ore by idling alone. That's how it comes to that value. Both of the per second values are just a clearer form of how the math is being performed.
You're actually generally better off running into the obstacles rather than avoiding them, and I keep falling right through the middle of a roof at random times. These are not signs of a release-worthy game.
Speaking as someone whose majority of breadth in philosophical debate comes from playing this game, I can't help but bring my own point up about Kant's philosophy; how can his categorical imperatives sink up with his 'good will is morality' approach, given that if these are rules that >must< be followed, then there could be considered to be no, or limited at best, will going into the action in question? I'm certain there are many ways to respond/refute this statement, but I still felt the need to ask. Why, precisely, I don't know, but ask I have.
@spiro710: Actually, it's a good thing the accelerators don't slow you down as you fall, since you're usually out of rockets by that point, and it'd just make it take longer to get to the bottom and, thus, to your next flight.
Hi Arren, thanks for the bugreport! We will adress this in the next patch (today or tomorrow) :)