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artemasrukh's Comments

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Dungeon of Cursed Artifacts

Play Dungeon of Cursed Artifacts

Jun. 14, 2019

Rating: 2

An autorest feature - that rests until either full hp or something aggros you - would be very useful

5 Step Steve

Play 5 Step Steve

May. 28, 2019

Rating: 3

Someone played escape from puppy death factory

Developer response from EPGstudios

Yes. Yes I did.

Frantic Frigates

Play Frantic Frigates

Sep. 05, 2018

Rating: 6

if the kind of progression idea was put into a full-fledged 10+ hour experience game, It would be a snap-buy on the spot.

Knightmare Tower

Play Knightmare Tower

Jun. 10, 2018

Rating: 0

There's a severe memory leak during the boss fight, making it unbearably slow if it goes on too long.

Acorn Story

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Apr. 21, 2018

Rating: 7

...why does bunnyhopping make you noticeably faster?

Reaper of the Undead

Play Reaper of the Undead

Jan. 27, 2018

Rating: 1

I think a fog of war effect instead of a circle of view would work better, though you can still limit view length. The dithering out of view doesn't really fit the art style, either. Try to make it more analog so it seems to fade!

Reaper of the Undead

Play Reaper of the Undead

Oct. 10, 2017

Rating: 0

The field "bubble" could be extended to a cone of sorts, making it so you can't see behind you unless you turn around, and you can't see around corners. that would make the game more interesting quite easily.

Unpuzzle

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Sep. 10, 2017

Rating: 0

Fun, Relaxing Minimalistic. The without-words approach of teaching was well done, but I had one problem: Symbols overlapping. You should have both color-coded symbols, and have had a way to hide symbols, or when you mouse over it would show more important ones. The last few levels took a lot longer because of this. Other than that, a greatly designed game that is fun to play through and throughout. 5/5

Zombotron

Play Zombotron

Sep. 02, 2017

Rating: 4

If this was a full game, with more developed mechanics and a single big map, I'd totally take it for like 30 bucks easy. Great job!

Persist

Play Persist

Aug. 24, 2017

Rating: 4

The flaw is the game actually gets easier as the game goes on. A reverse sort of thing (not sure how the story would fit that) would be a lot easier to design a difficulty curve. (There's a reason why all metroidvania/progressive platformers do this.)

I Feel Free

Play I Feel Free

Aug. 24, 2017

Rating: 2

Interesting shooting gimmick, but underused. The wall-jumping is sluggish. Overall, well designed, but a bit linear. Pretty close to what I'm looking for in a good metroidvania. Just add branching paths, and a bit of polish.

Snake Runner

Play Snake Runner

May. 28, 2017

Rating: 0

cannot STAND the 8-bit castle crashers theme. ...why did you think both ripping off a song, and making it worse were both good ideas?

Chess Evolved Online

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May. 06, 2017

Rating: 5

It is extremely easy to get your foot started, but there is still very much you can do/get/learn. Great!

Ten Second War

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Apr. 01, 2017

Rating: -1

makes me think of frozen synapse. Good concept!

Flight

Play Flight

Mar. 31, 2017

Rating: 3

Just a question. Why is japan a longer level than Africa?

Greedy Sheriffs

Play Greedy Sheriffs

Mar. 31, 2017

Rating: 0

This game was a bit too close-ended (and thus, a bit too easy) for my tastes. Well done puzzles, but you could've easily gone for a more Spacechem approach, of letting them do it however they want with only a few setbacks that can be approached differently.

Tiny Heist

Play Tiny Heist

Jan. 25, 2017

Rating: 4

I've had a few runs already end due to a literally impossible level. No offense, devs, but that's a complete fail in the roguelike rulebook. every situation has to be possible, or at least avoidable.

Chess Evolved Online

Play Chess Evolved Online

Jun. 17, 2016

Rating: 0

I would add some different gamemodes, like maybe a drafting mode? that might be a little... interesting...

The King of Towers

Play The King of Towers

Mar. 31, 2016

Rating: -2

A blatant copy of kingdom rush, with extra money-grabbing and LOW fps... 1/5, no talent needed to make a game like this.

Absorbed 2

Play Absorbed 2

Mar. 31, 2016

Rating: 1

The last game was rather good, but this one picks up on the previous one's two flaws. Some bugs in the platforming engine have been fixed, and the level design is MUCH BETTER. solid 5/5

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