Great Game :) i love the way every thing looks. however, i guess i am a bit spoiled by space games, the only couple of things that are bugging me, no docking animations, no Modules or upgrade models on the ship, i would be great to have the ship change every time you get an upgrade, and the ship spinning awkwardly to target pirates, instead of that it would be great to have the cannon models target and rotate with the ship. other than that everything is beautifully made, i know its easier to criticize than to make a game, but with the issues that i mentioned above i am afraid the game will not last for me, and all the stations seem to have exactly same interior. If you are really keen on making this game a bomb. i suggest to work on the points that i covered. Homeworld 1,2 can be a great example. BUT GREAT JOB i gave this game a 5 star rating. hoping to see improvements.
I really think there has to be a strong value created for the clan wars. For example. Territory control, offense and defense options. A clan is controlling a territory that earns them Clan CR and need to defend it, In FPS battle. Or a clan with its own warriors will try to attack a territory. After a successful defense or capture the territory is immune from all attacks for an "x" amount of time. After choosing a target to attack by an "x" clan, the game begins in 15 - 30 minutes, and any available players need to occupy their posts before the game begins. when the Clan vs Clan territory war ends, max 1 round. The territory gets captured or defended. and the clan continues to earn clan CR from that territory. THIS ADDS A STRONG VALUE FOR CLANS TO REALLY COMPETE AGAINST EACH OTHER. not only spawnkill.