I would suggest adding 1) a list of towns recently visited, 2) a friends list, and 3) the ability to add the random players whose towns you can visit from your own to your friends list.
I think the game needs to clearly define how various ratings are achieved on different levels. Even if it's just listing the various point levels needed.
My biggest beef is that my mana starts at 80/200. The enemies don't seem to attack until you do so I've just been waiting for my mana to max. Just start with max mana to begin with. What general would march to attack without being rested first anyway...
My only problem with the game is that you don't learn skills/reactions/whatever unless they are equipped. I understand not being able to use them when they are unequipped, but not using the AP earned in battle to learn a skill from an equipped item...kinda makes me wonder what the point of the double AP skill is. I can't use it and learn any of the skills it would be useful for.
I think that if you die in a round then any squares dug up that round should be marked but have to dig them up again to get the treasures. As it is, if you die in a round then any treasures dug up that round are lost for good.
Kind of a standard launcher game with a different skin. One interesting thing I noticed was that coming down on something that launches you up will not launch you even further up as in most launcher games, but instead stops you from going up at all.
Quality control is accessed by right clicking flash player, just for future reference. Not a bad game at all in my opinion. The main problem is that the game reacts slowly to commands, even in low quality, so it almost feels like it's lagging even when it's not. If the control could be made smoother It would rate better for me. I give it a 3 of 5.