***For the Developers***
Please add the ability to scroll around the base screen with arrow keys. As it is, the base eventually becomes so cluttered that it becomes impossible to scroll without accidentally clicking on one of the structures. Just a thought.
What took so long? I've been waiting for this game to come to Kongregate for months! This is the most impressive and addictive TD I've ever played. Can't wait for the sequel!
To anyone using Firefox that's having trouble with their game saves, try setting your History options in the Privacy tab to this configuration:
1. Firefox will: Use custom settings for history.
2. Uncheck "Always use private browsing mode."
3. Check "Accept cookies from sites."
4. Set an "Allow" exception for chat.kongregate.com, kongregate.com, and www.kongregate.com.
5. Check "Accept third-party cookies" and set the "Keep until" option to "Until they expire."
6. If you want to clear history when closing Firefox, be sure to uncheck these settings: Cookies, Cache, Offline Website Data, and Site Preferences.
This has worked for me for quite a while without a hitch.
I really like how this game is starting to evolve, but I've got just a few suggestions for improvement: (1) add a preview of the units' attack range before you place them; (2) add a preview of the increase in range when upgrading; and most importantly, (3) add arrow button scroll functionality so that you can navigate the map during unit placement. So far, the only way to scroll the map after you have selected a unit for placement is to click on an inactive square to deselect the unit, and then use the mouse to scroll the map and reselect the unit for placement. This adds too many steps to the process and really creates problems when you're trying to place units during heavy enemy traffic. This is a fairly simple, yet very efficient way of further smoothing out the user-interface and I'm sure many would appreciate it. (+1 if you agree with me)
It would be very helpful to see numerical unit stats and a preview of the increase in range when you upgrade your units. Also, when will the store and the army/animal bases be available?
The only thing I don't like about this game is the skill assortment, especially in the case of the shaman class where there are only about 4 offensive spells and the rest are mostly healing and status cleansing spells. I really think it would be much more interesting to have divergent skill paths for each of the classes instead of using the archaic level-based skill system that only goes in a straight line with essentially no possibility of customization. I do, however, like the handling of the MP system, with each class handling their energy supply in completely different ways. And even though I have a few gripes, I'm still giving this game a 5/5 because I appreciate the time and effort that goes into these games. Spending over a year in the development of a single game deserves its due praise.