"Q is its relative quality -- it doesn't affect anything but the higher that number, the luckier you were to craft it." So, does that mean the average quality upgrade is useless?
A good chunk of the time when I do get it, I have trouble figuring out how the clues were supposed to relate to the answer, and it's only when I realize it's the only word that fits the sentence that I actually get it.
Why do they always have to walk over to the water and back? Wouldn't it make more sense for them to go towards each tree until they're out of energy, or in the case of the gatherers, when their pouches are full?
Good point! The case is that it was my first attempt in creating a simple AI mechanics. Now I improved a bit so will definitely change that in Woodwarf 2 in May 2018.
I think there should be some kind of level up system for the blacksmith. If he got better every time he crafted a dud, it might make progressing less tedious.
Good point! The case is that it was my first attempt in creating a simple AI mechanics. Now I improved a bit so will definitely change that in Woodwarf 2 in May 2018.