"WTF with this spirit swap?"
It's a kind of easter egg. The vial of dragon blood is a link. If you click it, it should all make sense.
...
Yeah I know, that takes too long time. It refers to the developers' previous game; You have 1 day. In this game an evil wizard used a spirit swap spell (and you had to get a vial of dragon water to counter it).
Good game. However the first 5 waves of each day are boring because I can't build anything between waves.
Also I think aliens move a tiny bit too fast, but that is of course just a personal preference (and because I am getting old, sigh!)
Good game. Poison water is too strong though. You can kill anybody with poison wave and paralyze. As long as you survive the first 2 rounds, you a guaranteed to win (need a couple hundred life vs ice mages, but still..)
It would be great If you could see one or more of the new elements you could make with the ones you have already. For example, at the beginning of the game, you could see "steam". Now I'd think "how would I make steam from the building blocks I have available". As the game is, however, it's more of a guess than anything else.
desparately needs a restart button.
1st level is the hardest to clear quickly -> doesn't make sense.
Zombie duration upgrade is nearly useless.
Why do I have to play tutorial every time I start the game?
Had to comment on this. The levels are simple and easy, but in a good way since they help tell the story. And the story is what this game is about. 5/5
Best ending ever for a flash game.
Seriously. Never seen an ending which made me laugh like this one. 5/5
Btw. the game isn't that good. Probably like 3.5 or so.
Nice graphics. Reasonably good interface. Horrible balance. Most creatures are WAY undercosted for their effectiveness (except the power 1 ones perhaps), and the AI sucks. 2/5
Creatures are far too weak. Make them attack each turn, or give them 3-4 times the power they have now. All too often they can't hurt you. Insanity effects are too light - perhaps you should be able to go below -10 and for each 10 you go below zero, add another insanity effect?
started rating at 5. Then realized how easy the game is when you get cyclops and shadows. Rating drop to 3. Then add in the bugs... this game is a 1 :/
Great game. A bit unintuitive in the beginning if you accidentally put a non-ranged character in the back - a hint that you need a ranged weapon would be nice.
I'd also like an icon for my party's position on the map in addition to the lighting effect.
A suggestion: Scoring could increase for clearing everything (as it is) but decrease for exploring everything (as that means more free treasure, making everything easier).
But. Fantastic game. Hope there will be a sequel!
challenge 4 sucks badly. If at the very least I could quit when sword died.. But no, I have to wait until the stupid AI manages to kill off shield as well.