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arvind's Comments

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Elephant Quest

Play Elephant Quest

Dec. 10, 2011

Rating: 3

got stuck in clouds. Can't move :C

Villainous

Play Villainous

Jul. 05, 2011

Rating: 27

"WTF with this spirit swap?" It's a kind of easter egg. The vial of dragon blood is a link. If you click it, it should all make sense. ... Yeah I know, that takes too long time. It refers to the developers' previous game; You have 1 day. In this game an evil wizard used a spirit swap spell (and you had to get a vial of dragon water to counter it).

Desert Moon

Play Desert Moon

Dec. 18, 2010

Rating: 2

Good game. However the first 5 waves of each day are boring because I can't build anything between waves. Also I think aliens move a tiny bit too fast, but that is of course just a personal preference (and because I am getting old, sigh!)

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

Oct. 20, 2010

Rating: 1

Good game. Poison water is too strong though. You can kill anybody with poison wave and paralyze. As long as you survive the first 2 rounds, you a guaranteed to win (need a couple hundred life vs ice mages, but still..)

Doodle God

Play Doodle God

Jun. 26, 2010

Rating: 5

It would be great If you could see one or more of the new elements you could make with the ones you have already. For example, at the beginning of the game, you could see "steam". Now I'd think "how would I make steam from the building blocks I have available". As the game is, however, it's more of a guess than anything else.

Infectonator!

Play Infectonator!

Dec. 15, 2009

Rating: 0

desparately needs a restart button. 1st level is the hardest to clear quickly -> doesn't make sense. Zombie duration upgrade is nearly useless. Why do I have to play tutorial every time I start the game?

The Company of Myself

Play The Company of Myself

Nov. 29, 2009

Rating: 0

Had to comment on this. The levels are simple and easy, but in a good way since they help tell the story. And the story is what this game is about. 5/5

Take Something Literally

Play Take Something Literally

Oct. 08, 2009

Rating: 0

Really liked it, but hints become available waaay too slowly.

Pirate Defense

Play Pirate Defense

May. 18, 2009

Rating: 0

Best ending ever for a flash game. Seriously. Never seen an ending which made me laugh like this one. 5/5 Btw. the game isn't that good. Probably like 3.5 or so.

Scriball

Play Scriball

Jan. 16, 2009

Rating: 0

great game, very innovative. Takes a bit too much patience for my taste

Mytheria

Play Mytheria

Nov. 25, 2008

Rating: 0

Nice graphics. Reasonably good interface. Horrible balance. Most creatures are WAY undercosted for their effectiveness (except the power 1 ones perhaps), and the AI sucks. 2/5

Warfare: 1917

Play Warfare: 1917

Oct. 18, 2008

Rating: 0

Nice concept but far too easy. Also, it's strange that clearing a level quickly is a disadvantage in terms of xp.

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 07, 2008

Rating: 0

AI can definitely be improved, but the concept is great.

The Necronomicon

Play The Necronomicon

Aug. 28, 2008

Rating: 0

Creatures are far too weak. Make them attack each turn, or give them 3-4 times the power they have now. All too often they can't hurt you. Insanity effects are too light - perhaps you should be able to go below -10 and for each 10 you go below zero, add another insanity effect?

Pandemic 2

Play Pandemic 2

Jul. 26, 2008

Rating: 0

The game desperately needs a body count in the main window. Refreshingly new - not especially good though.

Brute Wars

Play Brute Wars

May. 11, 2008

Rating: 0

started rating at 5. Then realized how easy the game is when you get cyclops and shadows. Rating drop to 3. Then add in the bugs... this game is a 1 :/

Monsters' Den

Play Monsters' Den

Dec. 18, 2007

Rating: 0

Great game. A bit unintuitive in the beginning if you accidentally put a non-ranged character in the back - a hint that you need a ranged weapon would be nice. I'd also like an icon for my party's position on the map in addition to the lighting effect. A suggestion: Scoring could increase for clearing everything (as it is) but decrease for exploring everything (as that means more free treasure, making everything easier). But. Fantastic game. Hope there will be a sequel!

Red

Play Red

Dec. 15, 2007

Rating: 0

I like the game, but I hate the fact that one of the upgrades (turrets) are actually a disadvantage in that they make juggling harder.

Bot Arena 3

Play Bot Arena 3

Nov. 16, 2007

Rating: 0

challenge 4 sucks badly. If at the very least I could quit when sword died.. But no, I have to wait until the stupid AI manages to kill off shield as well.

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