Magic lamp gives some secret items... Those items should be included to drop at least as spectrals from invaders. What about adding a forge? Increasing levels of (any) items could be usefull... Especially when there is no use for gold.
Bug or not Bug? Description: I have 0 gems. Before I beat first boss which gives me gems I did "Export". I killed the boss and I have 100 gems now. I did "Import". I still have 100 gems and I killed the boss for another 100 gems. Now I have 200 gems and I can repeat this schematic. With certain Items I can have 1000 gems in few minutes.
There is missing usefull stuff from IdleSwordOne. Like: Auto-Raid (button, And I mean chosen one, not all at once when afk), Also on "locked" items should be coloured X because current one is barely visible. :)
None of your units need any consumable at this time...
http://screenshot.sh/m81STZairv4i1
Are you serious? My team is about to die and my game says my allies don't need a HEALING?! This game is broken or what? :D
(Officialy this is a bug for RPG games like this one).
http://screenshot.sh/oB6uokUquf8VM
For two years my game is frozen like this and I already changed computer 2 times... Am I banned or something? Or this game is just not working on kongregate and facebook?
Idle feature in mardek! Take Selenck with Dracal Crescent + Soul Strike... fight with monster which is immune to fire and vulnerable to earth(vulnerable enough to get killed) Then make Selenck Raged by skill/potion... Let your team die and enjoy your exp growing during the night or something! :D
Investment bug: 1. Save your game, 2. Check your investments, 3. If failed, load the game. ;) (4. You can do same thing for see how your income fill be after 14 days by purchasing some time-skip in magic shop)
Yeah Developer Revanaii... But if someone is playing from the starters it is taking over a month to do a first reset so I am dissapointed about this update friend.
I am wondering when you update the game... I know you're planning to make this game the biggest hell-bullet but LaFunk... Don't you think everyone want now?
I want now too! Making all the new stuff takes time though. I don't know yet when will it be ready (won't be too long!), all I can say is it'll be worth the wait :) Not only there'll be tons of new content (about double the items and monsters), also will be new mechanics to keep the game fresh. Check out my twitter (/lafunkhh) to follow the dev process!
Thanks so much for all the feedback, I really appreciate it!
Hmm... There is a ring for auto-dring when endangered right? There should be possibility for buying potions(all potions) and also option to auto-drink it.
We have x1,x10,x100,x1000,x10000 buttons in buildings and workers. Same buttons should be in PERKS. It is poor when you have to break your mouse before you change all perks...
There should be a buttons for x10/x100/all for buing upgrades. ;)
Stashiv said something about catching humans easier. What about special ability for a monster or Bob?
There should be should be option for autosell everything, to toggle it and option for pickup items... I mean toggle pickup above level you need. This is idle right? I don't want to spend all day on clicking the autosell because there is not option for toggling a pickup (soulbounds always picked up, money always picked up)
Another idea. There should be better drop filter. If I have 10 resets then items with level 1-11 will drop no longer, same to reset 14 and others... Higher reset = Autosell drop with lover level than level of amount games you reseted. :) And same to Autosell option, automatycally increased after a reset for +1 level.
1. For sure you may replace some ring slots for: Amulets, or Gloves.
2. There is a bug wich making items dissappear when using combinator.
3. Increased interface, larger inventory, more stats on characters, like: instant-kill chance(not working on bosses), freeze chance.
4. Passive items of characters should be changed into real passives, without using item. (possibility of chosing passive skill should be added).
5. More items with stat proposition:
Arbalest(BoltRange:6, damage 3000+500 per level), NecroStaff(SkullRange:4, no damage, chance of instant-kill 0.03% per level and chance of ressurecting hero after killing and enemy 0.10% per level),
Trident(Range:2 amage 6000+1000 per level, 2handed, freeze chance 3%)
6. Big Stache should be harder to defeat than current bosses.
I want now too! Making all the new stuff takes time though. I don't know yet when will it be ready (won't be too long!), all I can say is it'll be worth the wait :) Not only there'll be tons of new content (about double the items and monsters), also will be new mechanics to keep the game fresh. Check out my twitter (/lafunkhh) to follow the dev process! Thanks so much for all the feedback, I really appreciate it!