Hi all,(NOT Matt,Its Steve)Matt from KIXEYE here. They have some information to pass on to you all. :) Yesterday, Kongregate made us aware that some players were seeing this "Cell for base “0” not found" message after upgrading to map room 2, and those players are unable to load their base. We’ve passed this issue on to our developers, and they will be working on a solution for affected players. We do not currently have an ETA for a fix, but it has been bumped up to the top of our priorities list. We hope to have more information to share with you all soon. The resolution will let you all log back in to your yards. You won’t have lost anything, and the yard will be just where you left it. If you have been affected by this issue, please post in this thread – that will let us make sure that all of you get fixed. they’re very sorry for the interruption in your gameplay, and they're working to get it fixed for you as quickly as they can. -Feb 26,2012
Hi all,(NOT Matt,Its Steve)Matt from KIXEYE here. They have some information to pass on to you all. :) Yesterday, Kongregate made us aware that some players were seeing this "Cell for base “0” not found" message after upgrading to map room 2, and those players are unable to load their base. We’ve passed this issue on to our developers, and they will be working on a solution for affected players. We do not currently have an ETA for a fix, but it has been bumped up to the top of our priorities list. We hope to have more information to share with you all soon. The resolution will let you all log back in to your yards. You won’t have lost anything, and the yard will be just where you left it. If you have been affected by this issue, please post in this thread – that will let us make sure that all of you get fixed. they’re very sorry for the interruption in your gameplay, and they're working to get it fixed for you as quickly as they can. -Feb 26,2011
Hi all,(NOT Matt,Its Steve)Matt from KIXEYE here. I have some information to pass on to you all. :) Yesterday, Kongregate made us aware that some players were seeing this "Cell for base “0” not found" message after upgrading to map room 2, and those players are unable to load their base. We’ve passed this issue on to our developers, and they will be working on a solution for affected players. We do not currently have an ETA for a fix, but it has been bumped up to the top of our priorities list. We hope to have more information to share with you all soon. The resolution will let you all log back in to your yards. You won’t have lost anything, and the yard will be just where you left it. If you have been affected by this issue, please post in this thread – that will let us make sure that all of you get fixed. We’re very sorry for the interruption in your gameplay, and we’re working to get it fixed for you as quickly as we can.
Hi all,
Matt from KIXEYE here. I have some information to pass on to you all. :)
Yesterday, Kongregate made us aware that some players were seeing this "Cell for base “0” not found" message after upgrading to map room 2, and those players are unable to load their base. We’ve passed this issue on to our developers, and they will be working on a solution for affected players. We do not currently have an ETA for a fix, but it has been bumped up to the top of our priorities list. We hope to have more information to share with you all soon.
The resolution will let you all log back in to your yards. You won’t have lost anything, and the yard will be just where you left it. If you have been affected by this issue, please post in this thread – that will let us make sure that all of you get fixed.
We’re very sorry for the interruption in your gameplay, and we’re working to get it fixed for you as quickly as we can.
Excellent game, but I felt it was still missing a few things. More variety with the missions would be nice, the majority of the missions are about going into X sector and destroying everything there. Teaming up with other ships within the fleet would also have added a lot to the game (the boss fight felt like a suicide mission, you're going up against Battle-cruisers & dozens of Strike Fighters alone). As for the enemies, I felt that there wasn't any difference between them, most of them were upgrades of weaker units (Stations - Sentinels, Heavy Fighter - Strike Fighter). On to combat: by the end of the game, you could play multiple roles in battle (Jump-Drive meant that you could ambush enemies or flank them, heavy Shields and Armor made you the ideal front-line fighter, ectr) but choosing a role and building your ship around it would have been a better choice, rather than giving the player a multi-purpose ship that has no weaknesses whatsoever - 4/5
Why The H**L Are You Guys Complaining about The Game,its not like the Server is going 2 do something about it. I'm Betting Hes Sitting in a chair With His Computer Getting Money Off Of you guys By Spending Money On The Game For A Better Base.-__-